New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
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The schedule for our evacuation of the nephilim now brings us to the
N'Butu and the Kitsu, two jungle-dwelling groups in the quasi-African
part of Yazatlan, part of N'Tabo Bey's bailiwick. These are the groups
whose war we had to interrupt, or at least tried to. Now we're going to
pick them up.
We've already picked up their top echelons, by way of trying to stop the
war. They are in two very separate brigs in the depths of the
Tellemataru. Dafnord feels it would be good to get the advice and
cooperation of these leaders, if at all possible. They've had three
days, their own time, to cool off and consider. So Dafnord heads down
to the brigs, escorted by Markel, Gannar, Robbie, and their
remote-controlled gun-platforms.
Dafnord enters the N'Butu brig first. Folk are sprawled around it,
looking sullen and despondent. "Good morning," says Dafnord, "and
wel--" Jump. Zot.
Someone with some concealed spunk tried to jump Dafnord. Robbie
immediately zaps him with a stun bolt, but he shrugs it off and tries to
brain Dafnord with one of the trays the meals have been served on.
Robbie downs him on the third zap.
"Sit!" Dafnord commands to the remaining prisoners, who were rising to
action-ready crouches. They sit. "Enjoy your day," he says, with
questionably sincerity, and leaves.
So we try the Kitsu brig next. Here, we find everyone gathered in a
tight knot in the center of the room, looking sullen. One guy in the
back is holding two empty bowls -- wooden, the kind the salads and
oatmeal get served in. He may not know it, but he has several gun
platforms trained on him immediately.
"Good morning," says Dafnord and, pleased at having got so far,
continues, "and welcome to your third day of captivity." Grumbles greet
this. "Have you decided to end your war and take part in the exodus?"
Nods and somewhat glassy smiles. "Then nominate one of your number to
come with us."
They confer and produce a chief, who explains that "one" won't exactly
do, since, if he has to be properly in his chiefly role, he needs two
bodyguards. We compromise and let him take one. He picks, naturally,
the fellow with the salad bowls. Did we mentioned the filed, pointy
teeth? We sigh and take them out, escorting them up to the reception
area. On the way, Gannar politely but firmly relieves Mr. Smiley of his
salad bowls. There was also the fellow Markel spotted, who had (almost)
concealed seven wooden spoons in his belt for some reason. We took
those back, too. We tell the Tellemataru that the prisoners are to be
served on paper plates from now on... (Lethal paper cuts! Guerilla
origami! We'll cope with those when they arise.)
We meet N'Tabo Bey in the reception area and begin. The chief guides us
to a very large encampment. We look the situation over by window, then
open the bronze tunnel in front of the guards at the edge of camp. We
escort our delegate out to meet with another chief who is properly
accoutered with two bodyguards. Soon, our delegate has another guard
and the evacuation of the camp has begun.
It's a very large camp, but they move very quickly, with military
discipline, even the civilians. It still takes a while, and the weather
gets worse and worse, thunderstorms brewing in the distance. As the
last warriors march into the tube, rear guard to the last civilians, we
begin to wonder what would happen to the telemporter tube if lightning
hit it. Nothing good, we're sure.
There's a ground-shaking crack of thunder and two flashes. Runyana,
part of the away team, points out that the second flash wasn't
lightning. Is this natural. Braeta says no, nor was the earthquake.
Something seems to be going on elsewhere in the jungle.
Just then, some new boarders appear -- the local fay, several hundred
strong. While they scramble in, Robbie sends an eyeball aloft to do
reconnaissance. There's a big forest fire in progress, probably the
source of the second flash, or the result of it. There are also lots of
minor fires.
There's a four-eyed leopard-man guiding the boarding fays at the tunnel
mouth. We ask him who caused the fires. The nephilim. He isn't sure
why, but agrees it could well be part of their on-going battle. These
phenomena are not typical of dragon attacks, we are happy to learn.
No, in this ferocious area, draconians are as often the prey as the
predator. (Why? we wonder again, since they -- or someone very like
them -- had access to interdimensional high-tech.)
Finally, we get the fays loaded. We close the tunnel and steer them to
the arboretum, where we keep so many of the other fays.
Now, we did have designated pick-up points in this area, and that
encampment was not one of them, though it was the main Kitsu
community. There were so many Kitsu there because the N'Butu have been
preventing Kitsu from getting to the designated pick-up points, the
chief explains to us. (We sigh.) There are undoubtedly some Kitsu
left, though, struggling to get to pick-up points.
The big forest fire is, no surprise, quite near a pick-up point. We'd
better go sort that out. We back up two hours and start windowing
around. We find a scattered, small group harrying a larger, more
centralized group. There are some dead. These are N'Butu, being
harassed by Kitsu, so the game of keep-the-enemy-away-from-pickup-points
runs both ways. (We sigh again.)
We decide to stun them all and have the Kraslk -- quick and strong
high-gravity aliens who are our stevedores -- load them on.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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