New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
| |
We left our heroes losing crew members overboard, as it were. First
Desmond poked at a subtle flaw in the pantope, and vanished. Then
Mirien tried to investigate and vanished. Then the cat vanished
deliberately, charging to the rescue. Then Salimar vanished, despite
taking care. Then Desmond came back, but none of the others, after
considerable waiting and poking around. Finally Tom jumped overboard
and vanished, too. So, however, did Markel and his dragon, who were
supposed to hold the ropes tethering him to the pantope.
Remaining in the pantope are Robbie, Gannar, Kate, Katrina, Daphne, and
Desmond. Robbie conjures some black-and-yellow ectoplastic warning tape
around the danger spots, then goes through the open portal to the ranch
and informs Dafnord, still resting in an autodoc, of these unpleasing
developments. Then he opens a door to the Tellemataru and informs
Runyana, Mithriel, Braeta, and Greywolf.
Runyana, apparently unaware of what warning tape means, takes an arcane
glance at the danger spot and promptly vanishes. Great. Robbie makes
sure that everyone (everyone left) knows to keep their hands to
themselves, especially if they are witchwalkers or anything else with
extra-dimensional proclivities.
Desmond says he thinks he didn't experience quite the same thing as the
others, and this may be why he came back. Gannar recalls that Desmond
flickered, coming and going, while the others just plain vanished.
Desmond thinks he just sort of lost his grip on the local timestream for
a few moments, whereas the others have ... done something else.
Mithriel remarks that all Runyana did was reach out with her senses, so
the spot must be very soft. Gannar mentions hearing Tom say something
about removing a "chaos mark." Might those overboard have fallen (or
jumped) into Chaos' Rim? But then, why haven't they wished themselves
back? Mithriel says maybe they did, but it's hard to take good aim from
Chaos' Rim -- naturally enough. Also, they may have wound up in several
different places, in the Rim or elsewhere.
Dafnord wishes we could send some sort of telemetry in after them.
Mithriel offers to do just that, making a Glamour-based construct, like
the azure lemur, Blue, whom she conjured. Go for it.
Her first effort blows up in her hand, in a cloud of silvery sparks, but
she soon produces a large silver cricket imbued with her own
witchwalking talent -- a witchhopper, if you will. She then does the
really tricky part: she bilocates it. One instance will go looking, the
other will stay here to serve as a homing beacon. Dafnord asks that it
be programmed to vanish if it touches a draconian other than Markel's
dragon. After that, it's ready to launch.
Mithriel then puts the homing cricket in a conjured cage, dusted with
emerald dust from the Metaphor. She puts a shard of emerald (Tom still
has lots of expensive shrapnel around) on a conjured chain and hangs it
around her neck, as a safety measure should she fall overboard now.
Then she successfully launches the cricket into the unknown.
??:??
Radically elsewhere, Tom passes through something definitely chaotic.
Also airless. And smelling green. Then he's elsewhere again, with
something underfoot and, thankfully, air. He's in a dim-lit area.
Mirien's voice calls "Hello, Uncle!" He sees that they are both in a
rough cave of dark blue-green. Mirien holds a rope in one hand. It's
octarine. So the rope is Salimar, who, Mirien tells him, has mostly
gone off looking for the cat. The cat arrived at considerable speed,
then ricochetted away, into the distance.
FOOMP!
Markel and his dragon are here. Tom isn't pleased to see them, nor are
they pleased to be here. Tom feels for the cat, telepathically, and
learns he and his little egg-ship are lost in grey mists, like unto
those of the witchpaths. About then, a very stringy Salimar finds him,
grabs the ship, and reels him in.
So now the castaways are all back together. They pool information.
Mirien feels that the teal stone is "leakage" from the pantope into
here, which she dubs the pantope's basement, or maybe attic. Tom feels
around and concurs that the rock feels both pantope-like and chaotic.
He and Mirien evolve the following theory: The pantope Emerald Metaphor
was created by Tom using a psychic patterning to impose his will on
Chaos' Rim. What if the chaos was, in some sense, still there,
underlying the pattern? And suppose that psilencers don't just fail to
work in the pantope, producing radiation instead, but punch holes in the
pattern? Maybe the radiation is just bleed-through from the chaos.
Oh, and Markel and his dragon are probably here because they use
qui-based psi, which is multi-dimensional in nature.
In any case, as the person most closely attuned to the pantope, Tom is
the logical person to try leading the effort to get back. Any
witchwalkers who want to help push are welcome to do so. The castaways
form a sort of conga line, with Tom at the front, and he starts pushing
at a likely point on the wall.
The wall bends in, forming a sort of vacuole, very slowly, like a bubble
in tar. Hard work. They push away for a bit, until--
FOOMP!
Runyana is here. Tom invites her to join the effort and they resume
pushing. Then--
fmp
--a silver cricket shows up. Mirien picks it up and announces that it's
from Mithriel. "That's m'girl," Tom grunts, continuing to push.
(Making bugs was a childhood amusement that Tom taught Mithriel.)
Mirien announces that the cricket is a token, to lead us back. Tom
takes it and uses it in that capacity. Everybody helps.
FOOMP!
??:??
The castaways are back. Tom vows to place a sign reading "No psilence
beyond this point" at the pantope portals, then sets to work fixing the
raw spots. He does one, but Mithriel observes how weary and unsteady he
is, and quietly casts a sleep on him. Tomorrow will do for the rest.
Everyone evacuates the pantope to recover in the ranch house, except for
Gannar, who knows not to approach any raw spots and is, in any case, one
of the most solidly mundane people in the party. He stands guard,
reading books and chatting with passers-by, for several hours.
Mithriel takes the opportunity to stab a tiny dart of emerald into
Robbie. (Ow.) That way, if he ever falls through a hole in the
pantope, he'll have a link back. After all, he's the fellow who keeps
hanging about the holes, putting warning tape on them.
Eventually, it's breakfast time. Dafnord has had a full night in the
autodoc, everyone's nerves are more or less recovered, and Robbie
recommends Tom install a timelock detector in the helm computers of the
Metaphor. Timelock is probably what made us start tumbling overboard
just then. Tom readily agrees.
With all due caution, Tom goes back into the pantope and fixes the
remaining raw spot. He looks around and finds three more on the, as it
were, far side -- probably echoes of the original three. He fixes
them. The pantope now appears to be, um, seaworthy. Chaosworthy.
Whatever.
We decide not to go straight back to the battle scene that (probably)
caused this little episode. Instead, we just continue loading people
from N'Tabo Bey's area of faux-African Yazatlan. Days pass. This ship
gradually fills up. Sometimes, fights break out among the passengers.
We have the nephilim organize patrols among themselves, and move
populations around to keep enemies away from each other.
After some time, a nephila named Rose mentions to Katrina that the Kitsu
seem unusually cheerful, compared to the other groups. Katrina mentions
this to N'Tabo Bey, and asks why. Probably because none of their enemy,
the N'Butu, are aboard. They might even think the N'Butu have been left
behind.
This causes us to remember the N'Butu leaders. They are on board. In
a brig. For some time. We-- Well, we more or less forgot them. They
were not model guests, or even model prisoners. But Dafnord decides
we'd better sort them out now, so, guarded by Robbie, Markel, and
Gannar, he goes down to their brig.
We enter. They look mopey. "Welcome to day 37 of your captivity,"
Dafnord says, then asks them if they are ready to cooperate with the
Exodus effort. They were ready weeks ago, they inform us grumpily. We
collect a (the?) chief and one bodyguard, just like last time with the
Kitsu, and take him up to the reception area. On the way, a Pemnal
crawls by on the wall and hands Dafnord a note. It is a security
report, listing the weapons the chief and his bodyguard have secreted
about their persons. Well done.
The N'Butu leader guides us to the main encampment of his people, where
they've been accumulating because the Kitsu are keeping them from
getting to the pickup points. (Just as the N'Butu have been keeping the
Kitsu away from their pickup points. William Blake had nothing on
these people for fearful symmetry.) We open the tunnel and out goes the
away team: the chief, his bodyguard, Daphne, Dafnord, Mithriel, Runyana,
and Braeta.
As soon as they are out on Yazatlan, a human-faced bird flies up to
Daphne and pipes, "Danger! Ambush!" Flying higher, Daphne spots a herd
of wild cattle stampeding into the N'Butu encampment. In seconds, there
will be a collision, with loads of people getting trampled. The cattle
are being driven by three big cats of some sort.
Robbie and Markel fly down the tube to join Daphne, off to kill or stun
the cats. Mithriel joins them aloft, and tells them about the medicine
man in the trees, orchestrating the whole disaster.
Mithriel sets about building a wall of felled cattle to impede the
stampede. The other three go after the cats and the shaman. Daphne
shoots him with her arrows just as he casts a fireball at her. Her
barkskin charm protects her, though, and now he's just got her mad.
She directs the nearest tree to grab him. It does so, though he
immediately sets it aflame.
Robbie stuns more bovines, to add to the cattle-wall. Markel zooms in
and tries to track the shaman, but without success. Daphne rendezvous
with the little bird-man and tells him to set the local fays to catching
the shaman.
Meanwhile, back at the tunnel, the chief has been recognized moments
ahead of the stampede panic. He and the other warriors are just barely
keeping the exodus from turning into a rout. Even so, lots of people
are running away in random directions. Runyana casts some glamour to
make the surrounding trees appear to rise up and close in, hoping to
herd people back.
But then the fays arrive. In bulk, and in force. They are making for
the tunnel mouth, not waiting for the humans and nephilim to get in, the
way they usually do. They know the locals and figure it will take far
too long for them to pack themselves aboard. Many of the fays are
looking big and nasty for the occasion.
Mithriel moves between the fays and the humans. To keep them apart, she
casts more glamour. The fays behold impenetrable forest and the humans
behold a wall of fire. Tom hastily moves the tunnel mouth in front of
the fays and, as soon as the tunnel is clear of humans, begins loading
them, making the tunnel wider as he does so.
Meanwhile, the N'Butu are left in mid-exit. The warriors are furious.
Dafnord just shouts a refrain: "Everyone will be taken." Braeta tries
to break things up with a lightning bolt, but only zaps herself, adding
to the panic and causing the chief to divest himself of his suddenly
very hot concealed weapons. The panic level rises.
Dafnord hustles Braeta to a sickbay on the Tellemataru, and Katrina sets
the fays aboard the ship to organizing the ones just now arriving. On
planet, Gannar and Robbie show up at the N'Butu pickup point and start
directing traffic back to where the tunnel will eventually be. Their
(now naked) chief assists. It's still pretty much a mob scene.
Then N'Tabo Bey arrives. With a little help from elven glamour, he
appears as a twenty-foot giant and cries out, in amplification, "My
children, stop!" This, plus millennia of nephilite charisma, works.
People stop and allow themselves to get organized.
Once the fay are all aboard, we start loading N'Butu. We suddenly
realize that our people have had to dash off to various emergencies
leaving no one in the reception area. Well, not no one. The Gargoyle.
Of course, most people think he's a statue and the ones who don't aren't
reassured. Nor is he glib with the greetings and directions. Dafnord
heads back, despite the doctor's warning that he, too has had quite an
electric shock and should not strain his heart.
It is now 1:20, local solar time. That means, not far away, it's time
for--
BOOM
We've heard that explosion and felt this earthquake before, from earlier
in our twistyx timeline. But we're closer now, and it's worse. We
still aren't sure what causes it, but it can't be good. To avoid the
earthquake, our folk loft -- Mithriel and Runyana, taking N'Tabo Bey
with them, then Gannar and Robbie. Off in the forest, where he is once
more trying to track the shaman, Markel tries to loft. But something
lands on him.
Tune in tonight...
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
|