We left our heroes trying to gather up N'Butu refugees despite the
interference from their hereditary enemies, the Kitsu. To this end, we
have to neutralize the five Kitsu mages responsible for that
interference, together with the two dozen assistants. Last week, we
collected a shapeshifter.
It sure would be nice to spike their wheels with psilence, but we aren't
sure it works very well on nephilim. Dafnord makes a trip down to
sickbay, to ask Braeta who psilence affects her. She says she finds
it annoying and somewhat hampering, but it wasn't really a problem.
Blast.
The five remaining mages are an ancient mage-king, a teleport
specialist, a fire-magic wielder Tom has dubbed "Mr. Lucky" because
we're timelocked from attacking him yet, and someone we have yet to
figure out. We consider going after the mage-king, maybe having Desmond
throw him into stasis or having the Kitsu chief talk to him. But our
timelock detectors register very high on him, so we go after the
teleporter instead.
How do you catch a teleporter? Well, if you have a pantope, you at
least have a fighting chance. Using an amulet the mage gave to one of
the assistants, Tom dowses for his location, in freeze-frame. We get an
apparently empty chunk of forest, but close observation shows a bit of
scenery that looks blurred. We ease forward in time and the blur goes
rippling away through the forest. It is relatively easy to follow, at
this time scale, and once you know what to look for. It appears that
the "teleportation" is really a form of acceleration. We wonder if he
is running because he detected us hunting for him.
He zips to a halt at one point, and we see him clearly -- a Kitsu man
holding a bloodstained war club. Then he zips out, but not before we
record his appearance.
We then try opening a door right in front of him, leading into the
armored airlock, which we have filled with remote-controlled gun
platforms set to heavy stun. We glamour the airlock to be invisible.
The result is that several gun platforms explode. Apparently, he
spotted our trap, and we've lost the element of surprise, if we had it
in the first place. Picking through the wreckage, Tom spots a little
leftover something that Salimar identifies as a "bookmark." This guy
has tagged us for later reference. Hm.
We decide to do what we did with the shapeshifter -- use authority
rather than force. Dafnord goes to get the Kitsu chief again. We ask
him to come "identify" this speedster mage, and escort him and his two
bodyguards to the reception area. We show him the image, but he only
slightly knows the fellow. Would he be willing to step back into
Yazatlan to talk to him? Yes.
We re-locate the speedster and, giving the chief a shortened version of
the gangtube we usually use, let him step out to meet this mage. Robbie
sends an eye in to observer. The speedster zips up. He notices the eye
right away. He and the chief appear to talk in low voices for a moment,
then suddenly seven birds burst out of nowhere between the speedster and
the chief. The speedster zips away. The chief just stands there.
And stands there.
We ask the bodyguards if their chief is okay. Yes. Sure. Um, that
is... Dafnord walks up to the chief, who maintains a statuesque
stillness. Tom and Daphne begin to scope out the situation. Tom notes
magic in the shapeshifter's flavor. Daphne twigs to the answer, because
she feels vegetation where the chief seems to be. We've been tricked by
an illusion.
Well, damn.
The guards are understandably anxious about the location of the chief.
So are we. We dowse for him in the pantope, and find he's asleep, in
his quarters on the Tellemataru.
The chief was never with us at all; that was the shapeshifter in
disguise, who has taken the opportunity to dive back into Yazatlan and
continue his fight.
Making sure, Dafnord steams into the chief's tent, brushing past the
(other) guards, and demands to know where the shapeshifter is. The
chief doesn't know, just tells us the shapeshifter promised he "wouldn't
fight here."
"We won't be needing your help to get any of them back, now," Dafnord
informs him. "You won't be seeing them again."
"I did not expect to."
"We take note of that." He stalks out and tells the ship to seal off
the Kitsu area.
We evaluate. Tom never expected to be able to out-wit a powerful
trickster; he was counting on the guy's obedience to the chief's
authority. Now, it is clear that this won't work, even if the mage
obeys within the letter of his word. It looks like we're going to have
to resort to lethal force, or Desmond's stasis if we (and they) are
lucky.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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