We left our heroes having an unexpected tea in the New Dawn yards, with
Commandant Rilya, which let her push off an unwelcome diplomatic visit
from Faerie. We ask if there's anything else we can do. Well, we could
take some new cadets back to Timmons, to help him build the supply line
to Olam Nephilim.
We do that, then return to the work of the Nephilim Exodus. Back aboard
the Tellemataru, tempers are fraying among the nephil council; a case of
too many chiefs. But at least we are getting to the last parts -- the
hard parts.
Our next area to evacuate is a quasi-Greek zone, the "Cities of the
Seven Kings," occupying a peninsula and nearby islands in an inland
sea. This is Metalaisās home area. It is also an area under close
draconian scrutiny, being heavily urbanized, wealthy, and powerful. The
dragons have permanent footholds in all the major cities -- palaces and
temples and estates.
This makes it impossible to evacuate these cities without drawing
attention. The best that can be done is having large percentages of the
population retire to the countryside for "festivals" at which we will
turn up. The rest of the folk will have to be extracted by less subtle
means.
(Beyond all this, there are the Three Great Cities of the Dragons, and
the Seven Lesser Cities, all of which have human populations of slaves.
These we have no rescue plans for at all. Yet.)
It is likely to the point of certainty that our plans will have suffered
some leakage and the dragons will be suspicious about these festivals.
Is there any way we can screen for infiltrators? We ask about and find
that several fays on board claim to be able to detect dragons despite
any shapeshifting they may do. Only four really seem to be able to,
when we use Markel and Katrina as test subjects (both of them probably
bearing some dragon blood).
One semi-reliable dragon detector is a tree-like creature.
Unfortunately, dragons terrify him and he seems neither overly brave nor
overly bright. After considering several other schemes, we disguise him
as a potted plant and leave him in a room down the hall from the
reception area, where he will be the final check. Other detectors
include a pixie and a very thin humanoid fay. We give our detectors
infrared target-designators and tell the ship's computer to notify us of
who gets designated and by how many.
We then have people standing by ready to pounce with stunners, heavier
weapons, and, in the cases of Desmond and Greywolf, nephilite powers.
Then we start loading. The first batch goes well, as does the second.
On the third, the pixie tags one of the arrivals. Robbie "accidentally"
trips him with a bit of ectoplasm on the floor, causing him and those
near him to slide down the tube into Reception. Robbie then "helps" him
up and hustles him into a nearby chamber, where Desmond and Greywolf are
waiting.
When our suspect arrives, he takes one look at the people waiting for
him and whips out a blaster. Fortunately, Greywolf whips out his own
blaster, even faster.
ZOT/ZOT The dragon is down and Greywolf is barely grazed. Robbie
takes some damage in back-splashed plasma, but he's armored. Greywolf
finishes the foe off. We put out fires and have some Pemnals come to
tidy up.
Gannar gets the job of disposing of the body. At first, we think to
toss it into space out the nearest airlock, but Gannar doesn't like the
idea of a supernatural creature's corpse being left in deep space. Big
loose end. He takes it to the recycler instead.
We load a fourth group without incident. In the fifth, the skinny
detector fay suddenly runs up the gang-tube to Markel and points out
someone in the crowd. Markel starts following him down, staying hid in
the crowd. Robbie starts a log-jam in the crowd by "questioning"
someone ahead of the suspect, thus allowing Markel and now Dafnord to
close in on him. Robbie then starts to interview the suspect himself
and then hustles him off to our little abattoir, where Greywolf and
Desmond await.
This time, it's more complicated; he has two friends with him --
apparently not dragons -- who want to wait for him. We try to urge them
on and have the ship's computer track them.
The suspect is greeted by Greywolf with blaster at the ready. The
suspect chucks his staff at Robbie with inhuman speed and force, and
tries to bolt. "It's a trap!" yells one of his companions, while the
other one starts running away down the hall. Dafnord attacks with his
sword, Robbie with gun platforms. The dragon staggers but does not go
down immediately. Instead, he retrieves his staff, which turns out to
conceal a blaster. Robbie tries encasing his head in ectoplasm, but he
destroys that with classic draconian fire-breath. Dafnord chops him
down with Umbra.
Meanwhile, his friend is screaming. Katrina takes him down with a
stunner. The friend who ran away is tracked down by Markel and
Dafnord. After a lot of screaming and running, he winds up unconscious
in Dafnord's arms. He gives him to a passing Kraslk stevedore, to take
to an infirmary.
Markel goes back to Reception and picks up the dragon, to take to
recycling. All the blood and violence has started a panic, which the
sight of bloody bodies being hauled away does nothing to quiet. The
panic spreads up the loading tube, where Mithriel does her best to calm
people after Runyana stuns the loudest and most hysterical.
Eventually, we get everyone loaded, even the ones who ran away in the
panic, and go on to our sixth loading. One of the early arrivals takes
one look at the thin detector fay and exclaims "Damn!" then turns about
and runs back up the tube. All three fay designators in Reception agree
he's a dragon.
At the top of the tube, this dragon encounters Dafnord, with his sword
Umbra. He exclaims "Damn!" again, and this time his teeth are very
long. He holds up a human as a shield. Robbie flies up, ducks a thrown
citizen, and tries to shoot the dragon, hitting Dafnord instead. The
dragon then throws its human shield at Robbie, so Robbie shoots that
human, too. The dragon sprouts wings and starts to loft, but Mithriel
shoots at him with arrows. One arrow hits Robbie, but by now this is
almost fair...
The dragon falls and Dafnord beheads him. Since he was obviously a
dragon at the time, the crowd is pleased, not panicked, and the loading
continues.
On to the seventh loading. Now, all these loadings are happening at the
same time. Every loading of the Exodus is, in fact. We have been over
the same few hours hundreds of times by now. We reach a point in the
seventh loading when the alarums and excursions of the previous loadings
are now behind us. And someone has taken notice. Two high-tech
aircraft come droning in from the distance, the manta-like fighters we
first saw back on Destine, during the mass abduction.
Tom says it's time to change tactics. He's going to disconnect and go
get the Munch. Who wants to be on the pantope for this? Dafnord does,
and Tom, Kate, and Mirien are already there. The four of them
disconnect, then connect to the Munch. This ship is still in its hangar
at Jumping Jacks. We plan to put pantope doors over the gun ports and
shoot the dragon-fighters out of their own sky. Edvard, the ship's
computer, is used to the idea of firing guns in a hangar and having
nothing happen. The ground crew around the ship are not... We tell
them it's a weapons test. They run.
Using one of the 500 mega-watt plasma cannons, we wing one fighter, then
blow away the second. Back to the first. Again, we only nick him. He
fires back to where the plasma bolts are coming out of thin air. We
freeze frame, change position, and try shooting straight up his
tailpipe.
FOOMP
Plasma spills around the mouth of the gun. Fortunately, everyone is out
of the hangar by now. After we explain the pantope portal as an
"energy-absorbing field," Edvard opines that the field's timing did not
compensate for the heating caused by firing the gun in atmosphere. So
we let the gun cool down and try again with a different one, while
Edvard starts repairing it.
We keep missing. It's hard to get the portal accurately lined up with
the gun itself. Eventually, Tom works out a system, involving flipping
the portal back and forth, so he alternately looks straight out into
Yazatlan and straight down the mouth of the plasma cannon. It's
unnerving, but it works. After some stopping and starting with
freeze-frame, a few more near misses, and some incredible piloting by
our doomed foe, we blow him out of the sky.
Alas, he gets one last lucky shot right down the portal, with a laser,
producing scorch marks on the Munch and surrounding tarmac.
About now, we get a comm call from Cantrel, featuring a lot of yelling.
Tom explains we're fighting a war, here in the hangar. Cantrel
"admires" our ability to import trouble and suggests we export it
instead. As to the recoil damage from firing in atmosphere, "Remove the
atmosphere!"
"That's an idea," Tom concedes. "We could evacuate the hangar and--"
"I mean take the damn ship into space!"
"Well, okay, if you think it's still spaceworthy."
Cantrel chokes slightly and hangs up. We've got to screen our calls
more carefully.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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