New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
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We left our heroes having just cleared a crowd out from under a crashing
dragon-fighter. Now we have to go catch up with the people we just shooed away,
and really evacuate them.
We open on the pickup point, in freeze-frame. There's a crowded marketplace
there, almost all hopeful evacuee, but with a few die-hard pushcart vendors.
There are also half a dozen dragon-troopers hanging about the fringes of the
crowd, looking on suspiciously. Dafnord sends our newly-picked hit squad in to
pick them off. Two important features: (1) they use heavy stun, since if they
miss a dragon, they're likely to hit innocent bystanders, and (2) they're going
to do all this at the same time, since Dafnord wants Tom to double back in time
after dropping off each gunner or pair of them, so that all the dragons will be
fired on at once, just as we open the door for the start of the pick-up.
We drop off our hit squad without running into awkward timelocks, but one pair
of dragons are loitering in an alley so it's hard to get the gunners to them
inconspicuously. Gannar and Robbie offer to take on this pair of dragons; they
can fly, so they can be dropped off on the roof and sneak down, using awnings
and washing lines for cover.
Soon, everyone is in position and Tom opens the door in a conspicuous place.
Gasps and cheers and a few screams; we're used to it. The hit squad goes into
action as Dafnord makes his standard announcement: "Children of--"
(zot, zot) "--Destine, the time--"
(zot, zot, zot) "--of the
Exodus is at hand!" (BOOM)
The boom is the explosion on the top of the dragon-temple that we set off early
in our pickup period. It adds to the general consternation, of course, and is
especially loud, since we're quite near the temple at this pickup point.
Nonetheless, we get people moving into the tunnel mouth hanging in the air.
Dafnord is soon engrossed with some idiot trying to take his vending cart down
the tunnel.
Meanwhile, Markel clairvoyantly spies about twenty dragon-troopers double-timing
it down the street toward the temple, and therefore toward us. (These are, in
fact, the fellows who rushed past us / are rushing past us at the previous
pickup point, where the fighter crashes.) They're about three blocks away.
We'll have to do something about them, this time.
Back at the tunnel mouth, Dafnord has succumbed to a misplaced burst of eloquent
pleading from the cart vendor. The cart promptly overturns and smashes anyway
on the slick, curved tunnel floor. Down in the receiving area on the
Tellemataru, Pemnals come rushing in over floor, walls, and ceiling, to pick up
the fruit and wreckage.
The hit squad has done its job by now -- its first job. But there's that score
of dragons coming our way. Telepathically, Dafnord alerts Robbie and Gannar,
and tells them to fly over to the other gunners and tell them to get ready to
pick off the dragon squad as it enters.
Robbie and Gannar have a curiously hard time with this. They bump into each
other in mid-air a lot. Recovering from this, Robbie bumps into one of his own
remote gun platforms. Gannar dodges into a window and terrifies a woman who
hadn't gone down to join the crowds yet. It all smells like timelock to Robbie,
though we don't know why that should be. Apparently, they aren't Meant to get
to the other gunners very fast. They descend to street level, step over prone
dragons, and make their way through the crowds.
Meanwhile, loading goes on. Suddenly, a fist-fight starts. Six people fall and
go sliding down the tunnel into Receiving, where our dragon-sensitive fays go
into panic. Dafnord jumps down into Receiving and starts hauling people out of
the pile, looking for the dragon. He finds it at the bottom, locked in combat
with Runyana. The fellow is (or was) humanoid, but is getting more reptilian by
the moment and brandishes a sort of amplified, electrified set of brass
knuckles. Dafnord dodges these and hauls him off Runyana, who fires stun bolts
into him until he collapses. Then Dafnord drags him into the side-room which
has become a convenient abattoir for extraneous dragons; it continues to do be
such.
Katrina locates and de-panics the fays, just as three of the ship's Kraslk
stevedores come to check out the report of weapon fire (from the brass
knuckles). They raise the ceiling ten more feet, to make things safer and more
convenient in the future.
Back on Yazatlan, the dragontroopers have marched into the market place. By
now, Gannar and Robbie have found they are free of timelock (or whatever it was)
and have joined the other gunners, so everyone is concealed, weapons ready, when
the dragons arrive. The bystanders get in the way, but that's why we're using
stun. The dragons are armed with spears, so their superior numbers don't help
much.
Zot ...Except for the squad leader, who appears to have a
blaster built into his staff, and it's not set on stun. We
take him down, then take down the guy who tries to grab the staff. In ones and
twos, over the next minute or so, the squad of dragons gets whittled down.
A dragon takes a human shield. Mithriel takes out the shield, then the dragon.
Another dragon takes a human hostage, holding a sword to her throat. Gannar
breaks cover and engages in a staring duel to distract him while Robbie and
Mithriel scramble for a clean shot of him. Eventually, Mithriel gets him. The
hostage is hurt, but Gannar flies in and rushes her down the tunnel to an
autodoc.
One of the dragontroopers is left. He's been hit several times, but when
sheerly berserk; forget stunners, nothing will take him down but death. Okay...
Just as we're dragging away stunner dragontroopers to quietly cut their throats
out of public view, Markel spots a small fighter coming in. Tom disposes of it
with a Stupid Pantope TrickTM -- he interrupts the loading for a fraction of
a second, goes into freeze-frame mode, and uses the pantope's portals to gate
the fighter from the air over the city into a nose-dive into the nearby sea.
We resume loading, never hearing the distant splash.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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