We left our heroes hard at work setting up a fruit business to sell
chocolate fruit throughout Terran Space, to raise money for hospitals
for nephilim wounded in the Exodus.
We started growing the fruit several years in the past, on New Hierow,
in an unexplored part of space. Using the pantope, we now whizz through
a year on New Hierow, take aboard the harvest gathered by our Kraslk
farmers, and ship it out from Hellene to Adonis at monthly intervals.
We can't keep this up indefinitely, without harvesting in the future,
but we'll just announce a "blight" when it gets to that point, and by
then we'll have the cash for the hospitals.
Pausing in the midst of this, Tom finds an encrypted note for him on the
ranch e-mail. It's from Hutchins in security, politely complaining
about our conducting covert operations without consulting him. Like so
many others at Jumping Jacks, he doesn't believe we're really just
selling fruit, though this is the substance of Tom's reply.
The accelerated harvests click by, growing steadily larger, without much
incident. The money rolls in. We consider upgrading our robot
secretary, Sydil, in our Adonis offices, to help keep track of the
bookkeeping.
We become aware that the Kraslk workers have learned to ferment the
chocolate fruit, for their own amusement. We try some, hoping for a
marketing bonus. Robbie likes it, but no one else does; it tastes
exactly as if it were brewed by semi-sapient bipedal wart-hogs.
Soon, our local "now" is 2518. Robbie wonders whatever happened to his
old body. We pause in our whirl through spacetime to call Cantrel, who
tells Robbie that he gave the body, "Robbie 2," to Jeremy, one of
Jumping Jack's ace researchers. Robbie contacts Jeremy, who is ashamed
to say that he's lost track of Robbie 2.
In fact, Robbie 2 disappeared a couple of months ago. He and Jeremy had
been working together and Robbie 2 asked for some time alone, about a
month, to study. Said he needed more education. So Jeremy said "Sure,"
and, being the absent-minded-professor type, forgot about it all.
Robbie tries to trace his twin on the Hellene web, but without success.
He engaged in a little community discourse, but not recently. Jeremy
gave him a small salary, as research assistant, which would enable him
to travel. Cantrel, when we tell him, is unsettled to hear about this,
and opens Robbie 2's accounts. He wasn't a big spender, but there has
been no activity at all for the last ten weeks.
We could try dowsing for him. Robbie calls Jeremy again, asking for
some personal effects of Robbie 2's, to use as a clue. Jeremy hasn't
got any; we could try his apartment. This is tricky; Robbie 2's
apartment is on the Jumping Jacks campus, and security won't let us in,
not even a Founder like Tom, since Robbie 2 wasn't a JJ employee (or JJ
property...). Tom could gate in, but Jumping Jacks can detect that.
Tom calls Jeremy back and asks about Robbie 2's state of sapience or
sentience. Jeremy says he didn't seem all that sentient to him, but he
seemed to be making progress. When he went missing, Jeremy considered
calling the authorities, but didn't because Robbie 2 would probably get
classed as a "rogue." Jeremy is alarmed to hear that Robbie 2 is, or
was, a time patrol agent from another timeline -- not the sort of item
to misplace -- and that Cantrel now knows he's missing. Jeremy
figures he's in trouble.
We decide to do it the hard way: We run the pantope back to ten weeks in
the past and plant a window outside Robbie 2's apartment. And wait.
When he exits, we back up a little further and, since Jumping Jacks can
detect doors, let Robbie 1 out at Tom's apartment, in time for him to
intercept his "twin."
This means a walk to the edge of town, where the campus is. As Robbie
approaches the campus, an unmarked van pulls up, the side door opens,
and someone shoots a net at Robbie. Eek!
We've been following in window mode, though, and immediately freeze
frame. Moving the window into the van, we find three men: a driver, a
guy at the side door, and a guy who just shot the net at Robbie.
Well. Tom gates over to the ranch and Dafnord hops out to stock up in
our domestic armory. He comes back with some anti-personnel mines. Tom
sends him back; shock grenades ought to be sufficient, thank you,
together with our various guns set to stun.
Thus loaded, we flit back to Robbie, start time, and see how he copes.
Robbie tries to embed his assailants in ectoplasm, but nothing much
happens; the van must be psilenced. One of the men fires a stunner at
Robbie, who falls over.
We freeze frame, move portals into good positions, and attack. Dafnord
drops stun grenades into the driver's lap, while the rest of us lean out
of a sudden hole in the air to shoot massive stunner fire over our
friend's prone form, into the van. None of the assailants remains
conscious.
The van then glides off, unsupervised. Dafnord leaps out and stops it
by main force until Tom can clamber over the unconscious driver and put
the thing in park.
We then haul Robbie and our victims into the pantope. Tom does a quick
memory audit on the driver. What was he thinking just before losing
consciousness? -- That at least they'd got one of the fiends who took
out poor Ms. Yanova.
Oh. These are die-hard Yanova loyalists from the Rainbow crowd.
Several months behind events, but these things happen in secret
organizations. We tie them up and leave them at the contemporary ranch,
then call Jumping Jacks security for a pick-up, with a note to Cantrel.
Robbie, once re-booted, shakes his head, climbs out of the pantope, and
resumes his walk, only a few seconds delayed. He checks in with
security at the gate, then heads to the residential section, where he
manages to encounter his twin. He introduces himself to Robbie 2 as
"your progenitor," and leads him back the way he came in, chatting with
him. Robbie 2 still seems pretty vague, with a tendency to wander off
after anything interesting, like that guy over there working on the neat
secret project that Robbie 2 can't talk about...
Oh, and look, here's a security badge that someone dropped. "Gerald R.
Jones." We should give that back to him. Robbie 2 heads for the
hangars were Jones works. Robbie persuades him it would be better to
turn it in to security -- at the gate. Well, okay, but here's another
security office much closer.
Robbie 2 strides into the security booth, Robbie 1 close behind, and
presents the badge. Of course, the security guy wants to know who these
two robots are. When Robbie 1 identifies himself, the guard is
suspicious, because he's also listed among the people who just called
from the ranch in Ipsylvania. (Oops.) "It's a Black matter," Robbie
tells the guard. Well, okay...
The guard then tries to log the whole affair, but his comm pad crashes.
So does the next pad he picks up. The guard suspiciously asks Robbie if
he has any unusual equipment on him. No.
Robbie calls our contact in the security hierarchy, Jeffers, and warns
him about a possible timelock problem. Jeffers thinks he understands
and is about to send a car off to escort the Robbies, when his line goes
dead.
He calls back. He and Robbie try again and all the equipment in
Robbie's area has a power failure. Eventually, Robbie persuades the
guard to just let them walk away, taking the blasted badge with them.
Now, how to get Robbie 2 off the campus? Because, you see, the weird
events just described happened because we specifically arrived after
the last record of Robbie 2's appearance. So he can't get recorded
any more before he leaves. And he'll either leave because we took him
or for some more sinister reason. Best if we took him.
Robbie quizzes his twin about his earliest memories. These are of
wandering around in Vinyagarond with Tom and the others, not of anything
from Robbie's own earlier life. Robbie then tells Robbie 2 a condensed
version of his origin, which Robbie 2 finds very confusing. He is also
confused by the flying eye (which he has), because "there's only one me"
and the eye gives a bodily suggestion of bilocation.
Eventually, the Robbie's manage to wander out through one of the one-way
doors leading from the campus into the public shop area, and thence off
into a nearby stand of trees and the waiting abyss of the pantope.
Then, Tom whisks Robbie 2 ten weeks forward, dropping him off with
Jeremy.
So, was this a waste of effort? Would the renegade Rainbow people have
got Robbie 2, if Robbie 1 hadn't taken the fall for him? Who can say?
Good to know the renegades are out there, and now caught. But the only
reason Robbie 2 vanished for ten weeks was because we went back to find
out why he vanished for ten weeks, and decided that we'd better be the
reason for it, rather than, say, the Rainbow renegades.
Tom tries to write this up into a coherent e-mail, then sends it off to
Cantrel, apologizing and assuring him that Jeremy is not to blame.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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