New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
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We will start with a retrospective. During the evacuation of the City
of Bronze, our heroes rescued a little old lady from the city's
dragon-lord. She pitched in by unexpectedly diverting an energy bolt of
the dragon's. This roused our curiosity, so we questioned her in the
pantope when things were a bit quieter.
She admitted to being fay. A very, very old fay, and, of course, part
of the Fay Remnant. She belonged to a group whosimply tried to stay out
of the way of mortals, while remaining on Earth. By the 20th century,
though, it was very hard to hide a sizeable community on Earth, so they
moved on to Mars as soon as it was plausible for them to do so --
"passing" as human long enough to set up a dome colony far off by
themselves.
We instantly recognize this as describing the Missing Martians we
tracked down, long ago in Episodes 39, 40, and 41. What we didn't know
was where they vanished to. They threw in their lot with the Nephil
Remnant and settled the unnamed nephil colony we stumbled across in
Episodes 22, 23, and 24. That planet, you may recall, was almost wholly
sacked by the dragons, by the time we found it, though there were still
a few resistance fighters left, we suspected.
The good lady, who goes by "Machwena," is not only a Missing Martian,
but a witchwalker or something like that -- master of the
geometry-dictating powers that let one cross worlds and, as we saw,
confuse a missile as to its whereabouts. She could have walked off
Yazatlan herself, at any time, but did not have much of anywhere else to
go, and did not feel it was appropriate to abandon her fellows, few of
whom were also witchwalkers.
It is interesting to note that the Missing Martians were on the
CoDominion timeline, while the lost nephil colony was on the United
Earth timeline. This is the first indication we've had that the arcane
remnants work across timelines.
Machwena, however, seems not to understand this situation herself. At
least, she is confused when Tom talks about timelines. This comes up
when Tom tells her that Olam Nephilim is on the Falkenstein timeline,
where dragons and fays are public figures in what passes, there, for the
mundane world. That surprises her considerably.
However, Machwena is pleased, if confused, by the new turn of events.
She is likewise confused by the appearance of the pantope -- a perfectly
normal reaction, even in a witchwalker. Tom explains it a little, in
general terms, along with the existance and nature of Lanthil, and why
we're involved in rescuing the captives of Yazatlan. She takes it all
in, as best she can, and we gate her into the Tellemataru, commending
her to Morniesul and telling her to drop in at Lanthil if she wants.
We can always use a friendly witchwalker.
Once the hurly-burly's done,
And the battle's lost and won,
We find our heroes back at the ranch, catching their breaths. They have
e-mail. Oh, do they have e-mail. Dafnord takes a peek and finds one
major thread is a lot of calls from Cantrel, at Jumping Jacks. No
surprise. Dafnord straightens his uniform and calls.
He catches Cantrel in his pajamas. Perfect timing. Cantrel is not as
upset as usual, though. He just wants to know what happened to the
Munch. Why, for instance, did it emit large blasts of gamma and
gravitational radiation -- enough to attract the attention and concern
of the Hellene Orbital Guard?
Dafnord explains that it was on the receiving end of an interdimensional
attack from dragons, but the hurly-burly's done; they lost; we won. Oh,
good; then he can tell a suitably editted version of that to the Orbital
Guard, who will want to know...
Good night, Commandant.
Well, parts of the Munch are still habitable. We know, because we were
using its autodoc not long ago. We gate to the bridge, to ask Edvard
how things are going. We are a little surprised to find Edvard himself,
a large cube of circuitry, sitting in the middle of the deck. Maybe
this is so some of the repair robots can get at him, because a quick
cyberclair by Robbie reveals that he certainly needs fixing up. When he
speaks, he gives a good computerized impression of someone trying to
talk despite a stiff blow to the head.
>From Edvard's report, it soon becomes clear that he and the rest of the
ship need lots of repairs. Especially the engineering section, where we
used to have three pinhole-effect generators and now have two and a lot
of radiation. But Edvard and the Munch are from about fifty years in
the future. We bought them in Martshayla Port.
Not a problem. Tom has an apartment in Martshayla Port and soon gates
the pantope there. (We then make a short forward hop to get past the
time when the rest of us are still there.)
We find we can certainly buy what we need in Martshayla Port -- for
about five times as much money as we have, in this period. Time to do
a little time-trading. Chocolate fruit? Nah, we're fifty years in the
future; the chocolate-fruit fad is long gone, or the Surgeon General has
discovered it causes thrumps, or something. Dwarf-grown gems, on the
other hand, with their "richly textured psi," went over well once
before.
We gate over to the New Dawn Yards, in Lanthil of 30 years in the
future, and drop off Runyana, who says she ought to be able to get some
good gems from a trader friend of hers, Abdulla, in return for a large
shipment of gift-wrapped chocolate fruit. Good old chocolate fruit.
We skip ahead, day at a time, for nine days, and pick up Runyana and her
gems. Then off to Martshayla Port to use them to buy spare parts for
the Munch. That done, we gate back to the Munch, where Gannar takes it
down for repairs in a black hangar at Jumping Jacks.
Now what? Well, Tom, for one, wants to get off the pantope. The thing
was dimensionally crumpled in our recent battle, and being aboard it for
any length of time gives him a grinding headache. He must see about
repairing it soon -- bit at a time, while popping aspirins
betweenwhiles, at the ranch or someplace.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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