We prepare for our -- what is it? sixth? -- descend into the Great
Sucking Noise, our immediate goal to rescue those two figures we
glimpsed on the previous attempt. Our first step is to hover in place
for a while, so people can sleep and rest. Next, we add a phone to the
camera on the rope, and Tom runs off lots more rope, plus a harness for
himself, equipped to do rappelling like a mountaineer. He also makes
collars for the egg, so it can be more effective if it is called on to
act like a spindle again.
Braeta wonders how much time has passed for those two mysterious figures
we saw whisked away by mysterious forces. Excellent question. No
answer.
Salimar volunteers to go, arguing that it will be easier to keep
telepathic contact if she stretches out, rope-fashion, so that one end
of her is physically with Tom and the other end is physically with
Brunalf at the egg. Then she will only need to bridge the gap from egg
to Munch telepathically. We agree, and Brunalf takes a tupperware bowl
for her, in case.
We also decide that, since it seems to matter that people, rather than
impersonal machines, haul on the ropes, we won't have the Munch haul at
all, but Braeta, Dafnord, Gannar, and Markel will all stand in the open
freight lock and haul from there.
We launch, the cat steering the egg into the Great Sucking Noise,
Salimar at his side as a ball of twine. Once we are as far in as we
were before, Tom lowers himself off the egg, the camera and phone just
above him, Salimar paying herself out, helixing around the rope, with an
eye on the end.
Trying to re-create the conditions under which we spotted the two
travelers, Tom now tries using his TK to pull back up toward the egg. As
it did last time, this makes the rope curve around. It also plays merry
hob with Salimar's interdimensional psi. She feels disoriented, and
suddenly realizes her two ends are only communicating with each other by
interdimensional telepathy ("hex telepathy," in our jargon). This is
reminiscent of the way Tom and Braeta could not feet their own toes,
when they were down here last.
Salimar premotes that continuing bending like this is dangerous, but not
as dangerous as going further down into the Great Sucking Noise. It
also seems only moderately relevant to their quest.
Tom doesn't bend things any more, but looks around for that scrap of
landscape. He spots a brighter patch in the dark nullity, "above" and
to one side. There's a spinning swirl of blue and green. Brunalf spots
it, too, and -- with his feline ability to see those wispy things that
mark witchpaths -- sees lots of wisps streaming away from the patch, and
down the rope. Usually, they move both ways along a path. Maybe the
bias on this path accounts for the suction on the Great Sucking Noise...
Instead of trying to levitate up along the rope, Tom tries to TK toward
the swirly patch. This produces no visible results, but Salimar gets a
full-body migraine. tom eases off, which feels better. Salimar tries
curling over herself, but this feels very weird.
She tries to look into the bright swirl by hex clairvoyance.
Telepathically, the cat joins in and adds his feline clairvoyance to
look for flitters. (There is a pause while the GM works out the game
mechanics of this.) He sees all the flitters coming out, perhaps
repelling. Tom tries "ordinary" clairvoyance and has his viewpoint
ripped off for his trouble. Yug.
Tom now tries changing their positions by Second-Order Glamour. This
really sends sparks up and down Salimar's metaphorical spine. Tom
stops and, back in the egg, Brunalf sticks Salimar's other end into the
psi-charger. He turns it on. Since they are both in range, they both
get headaches, or would if they both had heads. Salimar, however,
always said she enjoyed the sensation. Anyway, they ought to be
psychically re-charged.
Salimar now tries hex glamour to maneuver our position. This feels
worst of all, but we can see a suggestion of landscape through the
swirling. The rope is almost curling back on itself now. In his egg,
Brunalf can see more light off toward the vanishing point.
Suddenly, Salimar blacks out, thus dropping the telepathy net. The cat
screams in agony with a splitting headache. The comm line to phone and
camera goes dead.
Looking about, the cat realizes Salimar has melted. He's sitting in an
octarine puddle. He lifts a sticky paw and, reflexively, starts to lick
it clean, but hastily reconsiders. He tries telepathing at the puddle.
He makes no contact, but gets a distant impression of fitful dreaming.
He starts spinning his egg, winding up the rope and, as a side-benefit,
sloshing the puddle of Salimar up to the sides of the egg. About half
the rope reels in. No camera. No Tom. Brunalf stops spinning the egg;
he now has nausea as well as a headache, and is very, very worried.
Robbie, over what remains of the comm line, tells him to come back out
of the Great Sucking Noise. He reverses engines, the folk back on the
ship haul, and they get him out. Along with an estimated 40% of
Salimar. Removed with a rug cleaner and put in her bucket.
Robbie asks the remaining crew if we should go fishing for them, or go
get help. "Help" would presumably be one of the elven witchwalkers back
in Faerie. They consider the options.
Aelwe is out, being a flake, plus not due to be born for thirty years
yet.
Daewen is probably available, but also probably busy. There is the
question of how she will take the news that they have lost her friend of
many decades. She slays dragons and things. She's good at it...
Mithriel, her daughter, is much milder. We think. She's only killed a
few dragons. And she certainly cares about Tom. He's her favorite
uncle, even if an honorary one, and her mortal godfather. In fact, she
might be really upset...
Well, what about going fishing for them? Kate tries to contact the
sample of Salimar they have, telepathically, and, like Brunalf, gets
impressions of fitful dreams.
They look at the physical clues. The fiber-optic comm line and the
glamour rope both look like they were stretched until they snapped. The
psi-charger is almost run down. Someone has been sucking on it a
lot. Salimar! You pig! They plug it in to re-charge.
Dafnord suggests going back for help, even if it means facing the elven
music. They prepare to ascend into orbit, then jump out.
??!!!??!
Let's go back to Tom and Salimar, or at least Tom. Swinging in the
void, he feels soundly freaked by Salimar's hex glamour, and then
suffers about four solid blasts of headache a la psi-charger. He closes
his eyes, nearly fainting. He registers free-fall. Or just falling. He
opens his eyes. It's bright. There's ground. He hits it.
Thump.
He may or may not have passed out. When he notices time passing, he
primarily notices it's a bad time because he hurts like hell. He
opens his eyes and finds he's staring at sky. Eventually, he sits up
(very carefully) and looks around at countryside. It doesn't look like
the jungle he glimpsed on the far side of the Great Sucking Noise. It
looks more like deciduous forest. Or it was. There was a forest fire
around here recently, and a nasty smell of old, wet ashes hangs in the
air. A bit of motion catches his eye and he spots Salimar (or 60% of
her) oozing up over a rock. "Are you okay?" he asks.
"Not very." Salimar awoke to find herself splattered. She did the
natural thing and began gathering herself up, calling in outliers,
hunting down and collecting the bits that were hung up on rocks or trees
or too stunned to wiggle. This was harder than usual because she felt
really fumble-witted.
She spat out some pebbles and dirt, tallied herself up, and came up 40%
short. Feeling around, she found the deficit was 'way, 'way far away.
Then she saw Tom and flowed toward him.
"Where's the rest of you?" Tom asks, also noting the lack of bulk.
"Way away."
Tom stands on the second try, looks around, and un-dislocates a shoulder
that would probably hurt a lot more if he wasn't kind of shocky.
Handling the arm reminds him he is wearing the interdimensional watch.
It gives the date as "13 Kron 437." Huh. Has someone named a month
"time"? No, that's an abbreviation. Tom expands it and gets "13
Kronasi 437." That still looks like "Kronos," and Tom voices the
unpleasant suspicion that they have landed on, say, ancient Crete, and
might meet an earlier version of Braeta.
Then he remembers he can check this if he is on one of the known
timelines. The watch can convert the date to his calendar. He tries it
and gets 2516 AD, and the date is ... today. Whew! No time travel. And
we even seem to be in the same continuum. 60% of Salimar tries to feel
grateful.
Looking around, the forest fires seem to be continuing in the distance.
The sky is overcast, with ruddy tinges on the undersides of the clouds.
And, on closer inspection, the "pine" trees have birch-like bark and are
not really Earthly. Or Destine-like. Are we on another lost colony of
nephilim? Or another victim world of the Dragonfolk? Salimar tries to
do a retrocog and promptly faints.
Tom gathers her up, moves to the shade of a relatively unburnt tree, and
picks pine needles out of the goo until it wakes up. While he waits, he
notices a tree with broken branches. It has a strand of rope in it. It
almost undoubtedly marks their trajectory as they presumably fell out of
the sky. He goes to fetch it, along with the tupperware container for
Salimar.
Salimar wakes up. Or 60%-wakes, the other 40% dreaming fitfully far
away. Tom remarks that telepathy has very little range limit, and
although telepathic contact is broken by discontinuities like
hyperjumps, we don't know that we went through that kind of
discontinuity. So he tries.
Oof. He has no psi energy left at all. Neither has Salimar, now that
she has the half-wit to think about it. Probably why she fainted. They
both suck some energy out of the psi battery in Tom's ring. Both feel
better, though Salimar is still missing half her clues.
Tom tests telepathy on Salimar, succeeds, and tries again to contact his
friends. Kate in particular.
Far away, in orbit around Destine, Kate announces that she feels Tom's
presence. Dafnord holds the countdown to jump. The cat tries
telepathing their 40% of Salimar again, with no results.
Trying to help, Dafnord takes the partially-recharged psi-charger, turns
it on (Ouch.) and drops it in the bucket. Zootie! The other 40% of
Salimar is now also recharged. Pity it doesn't wake...
Tom tries again, having felt Kate dimly, and comes down with a
headache. Salimar tries instead: "Salimar to Salimar. Do I read me? Am
I there?"
And, lo, the blob in the bucket sits up and talks to the cat. The two
groups update each other quickly. How to find the missing two? (Or
missing 1.6.) Kate dowses for them, using the 40% of Salimar as a
token. This gets a direction, out along the galactic plane, but the
distance is just plain "far."
They consult and decide to make a short hyperdrive trip athwart the
direction Kate got, so they can triangulate. This will probably snap
the telepathic connection, but we hope we can re-establish it. After
all, Salimar has one heck of an incentive.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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