We left our heroes on the Munch, hovering above a planet that has
apparently been a battleground between dragonfolk and nephilim for
centuries before humans developed starflight. It looks like a
protracted version of the struggle on Destine -- dragonfolk making
slave-raids on the nephil colony, which slowly loses numbers and
technical level. But where do the dragonfolk take their slaves?
Somewhat despairingly, Tom and Salimar try dowsing on the dragon-made
dagger, one of the original artifacts Braeta brought to us in the first
place. They get nothing. Ditto the helmet, though Tom does detect a
faint psychic residue, as if the helmet had been nearby when some major
psychic events occurred.
Technologically, the helmet and dagger are interesting. They are
unlikely alloys of copper, zinc, gold, and silver. The microscopic
crystals within the metal are carefully organized to help the dagger
keep its edge, and to help the helmet absorb kinetic energy. This is
like the metallurgy behind macrometal, only more advanced. But there's
nothing psychic about them, not even to dowse on.
Salimar tries the helmet on, to see if that activates anything. No, but
it leaves an interesting molding on her flexible cranium. From this, we
infer that the wearer had a sort of groove down the middle of its skill,
a low forehead, and a sort of outcropping at the back. Kind of like a
Neanderthal, except for that groove. Not really like anything human,
not that this is a surprise.
Salimar retrocogs on the helmet. We get a vision of the streets of
Destine City. Two people spring out from behind a corner, guns at the
ready. Boom. Ah, so that's how the owner came to lose the helmet...
She fails to evoke a vision from the dagger.
We go back to the mountain Salimar accidentally crumbled, pick up
Robbie's remote eye. We then check the Map of Here and note an area
marked "Ongoing Event" -- probably this world's equivalent of the Great
Sucking Noise of Destine, which was given the same label on the Map.
A little surprisingly, the Map shows the Ongoing Event is about 325 days
old. We had assumed it was quite recent. We had also assumed the
forest fires were quite recent, but Edvard estimates they started at
least two months ago, and probably more like four to six months ago.
Atmospheric data suggest there have been major fires here and there
around the planet for the past two years or so. We seem to have come in
at the tag end of a war, the most recent of many.
Confirming this, the Map of Here shows several markers for
dragontrooper-style gates, of the same age range as the Ongoing Event.
What we'd really like is to find a remaining local. There are probably
some around here, but they are understandably very well hidden. So
maybe the ones on the far side of the planet aren't quite so nervous.
The Munch zips to the antipodes and we look around.
Lots of forest. Occasional ruined cities of great age. We look for
infrared signatures of campfires. We find some candidates and look at
the city nearest a campfire. It's like an Aztec ruin, seven eighths
submerged in overgrowth. Not at all inhabited. We get out, walk
around, and pick up some vegetation samples for the autodoc to analyze.
We feel around psychically. Very, very empty. As for the vegetation
samples, the autodoc finds some Terran trees among them. Analysis of
genetic drift suggests they separated from Terran populations tens of
thousands of years ago, but that reading might be exaggerated by
selection pressure in an alien environment.
A little more poking around confirms the uninhabited feeling, so we zip
back to the other hemisphere, to the point where Tom and most of Salimar
landed in the first place. There, we try dowsing for people. Very
faint indications, but no directionality to it. Well, it's better than
the antipodes. Salimar peers around in nearby hyperspace and detects a
slight cant to the local spacetime. She consults with Brunalf, who
looks around that those flittery things only cats can see and notes a
slight drift in their normally random motion, pointing in the same
direction as Salimar's continuum-bias. So we head that way.
Not surprisingly, it's in the direction of the Ongoing Event. Now, we
had a theory that Tom and Salimar got cross-sucked out of the Great
Sucking Noise to this planet by this Ongoing Event. So it is a little
surprising how far away it is from the place where the two of them
landed. It's deep in the burned area, in a pile of ruins that were
overgrown but have recently been cleaned off by the fire.
In the midst of the ruined city stand some trilithons, though they are
more like pieces of a ruined colonnade than chunks of Stonehenge. A
chain hangs between two of the columns, with a complexly braided rope
hanging off the chain in the middle. We examine the rope and find it is
woven of wires and fibers of many kinds. The organic bits are starting
to decay, the way dead stuff does so rapidly after dragon raids, but
that still leaves metal and plastic strands.
Salimar retrocogs it. We see the cable streaming off at an angle, as if
blown in a high wind. Bits of branches and stuff blow by, too. We see
two figures hanging onto the rope. They are "climbing" downwind along
the ground. They fade out, like witchwalkers. And, yes, they sure look
like the people we glimpsed deep in the Great Sucking Noise.
A careful study of the Map of Here shows three little marks in the
middle of the Ongoing Event, labeled "anomaly." More feeling about
psychically gets very strong signatures but little other information.
Tom stands before the rope and uses his Knack of Tools on it, to find
out how to use it. Answer: hang on tight. Oh, well.
A close physical examination of the rope shows that the metallic strands
are hand-drawn wire, which fits with the way the locals maintain the
bits of hi-tech they still have. Examinations of local hyperspace show
it is unusually "dark" and disturbed.
Less arcanely, we look for footprints. Markel is our best tracker. He
finds a set of large prints, booted, probably with hand-made boots, off
in the ashy ground near the chian and rope. He follows these off into
the woods, but it soon becomes apparent that this person feared trackers
and took measures against them. We alternate between tracking and
dowsing, and eventually work our way out of the burn into un-burned
vegetation, but finally our luck and talent give out and we lose this
mysterious third party. Tom remarks that his dowsing fails in a way
that feels actively blocked, and Braeta answers that this is probably
nephil work. We are, after all, trying to track a demigod who wants to
be sneaky. Think of Loki or Hermes.
Tom suggests reversing the procedure. What if we try to drawn their
attention? Braeta is intrigued and develops a plan. She has the Munch
fly us to a nearby hill, clear of trees. She then gets out and has the
rest of us stay inside. Radiation shields up.
Then accompanied by a curious Brunalf in his egg, she goes up on the
hilltop with a large stick. She holds this aloft. Soon, the weather
changes. The clouds roll in, the wind picks up, thunder rumbles. She
is a daughter of Zeus, after all. The cat heads back into the ship
before the gale-force winds arrive. Well, any other nephilim should
certainly notice--
BOOM ROARRRRRRRRRRRRRRRRRRRRRRRRR
A lightning bolt strikes the staff in Braeta's hand and does not stop.
It just dances there, continuously, on and on. Braeta puts the stick
down slowly and walks back to the ship. We let her in.
WHAM
With one final blow, the lighting cleaves the top of the hill. The
storm dies out. Someone fetches grounding wires for Braeta and Brunalf.
We wait. We let a couple of days go by. No one shows up. Braeta
admits that any local nephilim would be able to recognize her and her
work as foreign, and, being cautious, might not approach. Or might
approach under cover. She goes out and looks around but finds nothing.
Braeta wonders what the dragonfolk do with the nephilim. Tom voices his
uneasy suspicions: Not so very long ago by their calendars, the group
helped liberate the Marginalia from the City of the Lilim in Chaos' Rim,
destroying the city in the process, since it was the enslaved Marginalia
that kept it in existence. Tom suspects that the dragonfolk, used to
being slavemasters, now seek out nephilim to be substitute slaves.
While explaining things to Braeta, he goes on to tell her how he and
some other friends once time-traveled back to the late Cretaceous and
there, inadvertently, probably wiped out an entire saurian civilization
along with the rest of the Mesozoic fauna. The Crosstime/New Blood crew
just don't seem to be fated to get along with draconians.
Braeta blanches at this and reminds Tom that he is slated -- or fated --
to be present at high diplomatic councils in Faerie that will include
the ambassador from Patala, the arcane realm of the dragons. Yes, Tom
knows. He plans to be the soul of discretion.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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