New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
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We left our heroes entertaining an envoy from the Elyssian ambassador, a
nephil named Callais. While some of us chat him up, Robbie, Daphne, and
the Gargoyle go out prospecting. Robbie is just whiling away the time
looking for pretty stones. Daphne is looking for flint to make
arrowheads, and the Gargoyle is along because Daphne is sure that he'd
be good at stone magic if he could just find his groove. They don't find
any grooves, but Robbie finds a kind of nice crystal. He'll have Salimar
color it octarine and leave it with the dwarves at the inn as a tip.
Meanwhile, Markel is showing Callais his dragon and the Marcher ponies,
so he'll see what we're capable of for transportation. The Marcher
ponies are well and good. The dragon surprises him. He's never seen that
breed before. Where's it from. ("Karth," Markel answers, that being his
home town.) Never heard of the place. Is Markel going to ride it to the
embassy? (Why? Would that offend anyone?) No, but it might have trouble
keeping up with Marcher ponies. It would be dubious taste to take a
dragon to Elyssia itself. Elyssia and Patala haven't always got on well.
Over lunch, Salimar asks Callais if he travels much. Oh, yes, being a
messenger by profession and all. She asks if he ever delivered any
messages to the Great Mountain of the Nephilim. He isn't sure he knows
where we're talking about. We admit we're not sure either. As we thrash
the matter out, Tom conjures an image of Earth, and Callais indicates
the Great Mountain is somewhere on the western side of India, in the
Hindu-Kush region. There is a thinning of barriers between worlds at the
Mountain. (And another such thinning in the same area, leading to the
Kaf, to the west of the Great Mountain.) But he's never been there.
Nephilim aren't allowed on Earth any more. (Yes, so we hear.)
Tom then asks about the "Places of Penance." Callais tells us that, just
as the Kaf is through a portal to the west of the Great Mountain, the
Places of Penance are through one to the east of it, for, um... "folk
not unrelated to my own, for commencement of an important journey by
those who have strayed." Renegade remnant nephilim, in other words,
though Callais the Diplomat is much more circumlocutory about it.
Robbie repays Callais with a short re-telling of his own recent trip to
the Kaf, minus body and all. Callais is impressed and warns Robbie,
belatedly, that the Djinn are dangerous to deal with, being more spirit
than "substance."
Robbie asks the envoy where he's been, and learns that he has been on
Earth, back when he was very young, and that leaving "wasn't easy." In
other words, he's in the same age bracket as Braeta, a veteran of the
Flood.
Cautiously putting a few more cards on the table, Tom admits the recent
trip to Djinnistan was on behalf of "a lady" (species unstated) who was
seeking some missing kin and, when she went looking for them, found
this-- (Tom conjures an image of the symbol of the Great Dragons, which
Braeta found on the dragrontrooper helmet and dagger, on Destine.
Remember Destine?...) Know anything about it?
Callais explains that the nephilim were forces off the Earth in battles
against (among others) draconians. Some of the "younger" dragons then
wanted to stay on Earth, seeking a Mesozoic Renaissance. During these
dragons-&-demigod wars, this symbol was used by some of the more
belligerent dragons.
Tom asks what dragons were doing back on Earth? Weren't they supposed
to stay off plane, too? Callais angrily replies that he certainly can'
answer for them. We make soothing noises, and he makes clear that he's
not angry with us.
To cheer him up, Tom regales him with the story of the Patalan
Ambassador's embarrassment at the Lanthil Council, misplacing spies and
all --whether or not they were exactly his spies, which we never knew
for sure. Callais is very interested, professionally as well as
socially, especially in the report that one spy was never caught .. so
far as we know. Though he rather expects Alvirin's people got it.
Salimar then asks what might be available hereabouts if professional
trackers were called for. Callais answers loud and clear: There's the
Hunt. And there are rumors that the Huntsman is abroad and expected in
Elvencrown soon. This makes it a good time for outlanders to be
especially cautious. (We all look at Dafnord, who looks into his ale
mug.)
Brunalf steps into the uncomfortable pause and fills it with fan-cat
burbles about the Dancing Bear. Yes, Callais has seen him. Has he ever
been across the road to the Golden Stag? Only once. We should stay away;
with the Hunt active, the Unseelie are riled up.
Next morning, we leave our octarine tip, pack up, and... wait... while
the cat goes to pester the bear at breakfast and get an autographed
photo. It's a Kodiak moment.
Eventually, we get under weigh. Things do seem to be afoot on the roads.
Our carriages have to pass through a troop of fay cavalry. Lots of the
steeds are antlered, as are some of the riders, and right of way seems
to be a matter of Callais staring them down. Unseelie again... Flying
well up, Markel notes riders in the clouds.
We spend the night in a large-scale cottage run by a little-old-lady
giantess, perhaps a nephila. The next day, we arrive at the embassy.
We ride down into a glen. At first, there's no building in sight, but
soon we spot it, buried in vines. Nephilim come out at take care of our
ponies and the dragon. We are shown into a marbled hall, built on
giants' scales. The guards are very big, being at least nine feet
tall, making the eight-foot Callais look clerkish. He leaves us in a
marmoreal sort of parlor, with lots of fruit, wine, and fountains. Music
pipes in from somewhere.
Actually, it's coming from a pair of flutes, being played by a faun-like
being who is so grey and still, we took him for a statue at first. This
naturally puts us in mind of the solid-gray satyr figure we found on the
dark side of Lanthil, so we determine to start a conversation with him.
After complimenting his playing, we ask him where he's from. ("Here.")
And where are his people from? Ah, that's a more interesting tale:
He tells us about the creation of the fays, as told in "The Races of
Earth" -- the blood of Eth falling on and around the tree that sprouted
from Eth's staff, as Eth battled a fallen Eretsar. (What is not so
generally told is that the demon's blood also fell in the same area. Is
this perhaps the origin of the Unseelie?)
Some blood fell on a meadow, which thereafter never failed in fertility.
Ages passed, humans came, and then the nephilim ("your noble hosts"). A
young nephil goatherd came there while fleeing enemies (Unseelie?
Dragons?) and a threefold winter that came on the world at that time,
discovered the meadow, and grazed his flock there. The goats produced
three kids who were bipedal and, it eventually proved, sapient. A great
spirit ("our patron, whose name is never spoken") touched them and gave
them the semi-human forms they wear today.
Robbie then asks the piper if he knows anything about this person -- and
rezzes up an image of the solid-gray satyr from Lanthil. The faun says
"Oh!" is a slightly shocked voice and goes back to his piping.
Hm...
Callais returns about then, and says Atallais, the ambassador, will see
us within the hour. We go to get ready. Preparations include telepathing
a message to Nick, to let the Heronians - the other major nephilite
embassy -- where we are. We then turn our attention to dressing up. This
leads to Robbie discovering that he is not, as he had supposed for the
last several days, really dressed at all; he's more upholstered; the
cloth is attached to his body. However, he can alter the upholstery at
will and experiments with capes and berets and different colors.
Eventually, we feel we are presentable enough to go see the ambassador.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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