New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
| |
We left our heroes coming out of a tunnel mouth onto a benighted
hillside, in Lanthil. This is remarkable, because the other end of the
tunnel is in the closet of the Grey Room, back in Vinyagarond.
Furthermore, this hillside is 37 years further into the future. It is,
so far as they know, the only way of finding the Emerald Metaphor and
thus getting back to their proper date. (Bumping down stairs on the
back of your head was, so far as Pooh knew, the only way of coming down
stairs...)
They work their way down and to the right, through increasingly thick
vegetation, then forest, trying to bear toward the town lights they saw
in the distance. Eventually, they come to a stream. It must flow from
the Lightfall and the lake on top of the mountain, because the water is
luminous. Daphne asks if it's okay to drink and, on being told it is,
tries some. She also makes herself a lantern with a small bottle
(conjured by Tom) partially filled with Lanthil water. Just shake and
it glows. Keeps pixies amused for hours.
Following the stream, we come to a little clearing with a pleasant
little thatched cottage in it. The lights are on inside, and we see the
shadow of someone moving behind the curtains. We feel we ought to ask
directions, since we're in some haste, but don't want to risk any more
time-tangling than we have to. Dafnord, therefore, approaches the door
by himself. The owl over the door asks "Who?" and he announces himself.
We are only faintly surprised when Runyana answers. We had, after all,
figured out that the tunnel was her passage to Vinyagarond in our time.
We just hadn't figured she would be living just here.
Runyana is pleasantly surprised to see Dafnord, and a bit puzzled when
she notices the rest of us hanging back. Then Dafnord explains when
we're from. "Oh no! I left the door open?" Looks like. "Come on in
before anyone sees you!" We do. Dafnord, who has always supposed she
was engaged in some transtemporal scavenger hunt, asks, "Did you win?"
"Win? Well, I got several good coups!" Hypothesis confirmer.
She is mortified about the door. We explain that (1) we carefully kept
the entrance secret, and (2) it's a good thing she did leave it open,
since it's the only way we have to move back in time so as to get to the
right date on Hellene. Unless she'd like to witchwalk us?...
Uh, no, she sees the hand of fate in this, which makes her feel better.
She offers to escort us down to the castle, where, according to Tom's
dowsing, some vintage of the Emerald Metaphor is waiting for us. (It
probably isn't the Metaphor contemporary with us, but we still ought to
be able to use it to get a lift back to Hellene of 2516.)
She leads us to a small bay off the stream, where she has a nice little
gondola tethered. Well, nice biggish gondola, as it needs to be to
accommodate all of us. Soon, she's poling it out into the stream, which
joins some others and gets wider. And deeper. And steeper. And
faster.
And soon we're doing white-water gondoliering. We hope Runyana's done
this before. She seems to have. Robbie, who can fly, decides it might
be wiser to step out of the boat, in case he needs to catch anybody who
can't fly. He does so and is whipped away on the wind. Apparently,
there are force fields of some sort acting as windshields on the
gondola, which is not so much rafting now as falling, with style.
Then Runyana advises us, "Hold on."
Then we hit the waterfall.
There's a big whoosh made much more spectacular by the luminous water,
which glows more brightly when agitated. And then it's all calm. It's
a sort of natural (or preternatural) floom ride.
"I must have one of these," Dafnord announces.
"But of course you--" Runyana begins, then shuts up. Tom quietly
tallies up his internal organs.
We're in a bit of a lake, with several other craft, and occasional signs
of folk out enjoying the evening. The gondola makes its way to the dock
-- apparently knowing the way by itself -- and we disembark.
We disguise our features with glamour, to avoid chronological
embarrassments, but it isn't necessary. Runyana leads us down through
bracken to a well-hidden path to a Secret Entrance (tm) that, for a
wonder, actually seems to be fairly secret -- quite an accomplishment
when half the local population is elvish and related, in one degree or
another, to the likes of Daewen. ("Don't go there, Linriel." "Why,
mommy?" "That's the secret path. Aunt Daewen wants us to stay off it.")
Runyana leads us up narrow stairs and down narrow corridors that are, we
suspect, inside or between walls. She exits via a sliding door. After
a few minutes' waiting, she returns and urges out quickly. We leave,
noting the perfect camouflage that masks the door from the outside.
Then we're piling into a room that is, or will be, Tom's lab.
The later Tom is nowhere to be seen. The earlier Tom asks if his elder
left any instructions. "No," says Runyana. "You seemed kind of
distracted," and no wonder. The elder Tom has thrown sheets over all
the various tables and lumps of equipment, so there's really nothing to
see in the lab.
Except this here circular gateway floating in the air, rimmed with Tom's
characteristic green sparkle. The Emerald Metaphor. We say goodbye to
Runyana and pile through.
On the other side, we find the Metaphor is likewise heavily draped to
preserve our innocence. We're in a sort of curtained chamber, in which
there is really nothing to see, except this other circular gateway
floating in the air. This, we suppose, must lead home. Apparently at
night, since it's dark. We pile through.
We find ourselves standing in a Hellenic forest (which looks very
strange to Daphne), in the middle of the night. We set off through the
woods. After a minute, the gateway winks out behind us. We note, in
the distance, dull staccato roaring noises. These worry us and tickle
Dafnord's memory.
Robbie tries to ping the Hellene comm net. No answer, but he finds he
can tap the Hellene global positioning system, and determines we are, in
fact, back on the ranch, about ten kilometers from the house and about
three weeks since the last time we were here.
Finally, Dafnord places the booms -- the noise made by the largest of
hand-portable plasma-weapons, blaster bazookas.
Robbie tries to call the house computers. No answer. He tries to call,
in quick succession, Jumping Jacks, Tom's Pericles apartment, our
spacecraft, and 911. All not answering, or jammed. He launches an eye
and sees an aircar speeding our way. Kind of a pity Robbie tried
pinging the comm net...
Thoroughly worried, we split up into three groups and fan out before
resuming our trek toward the house -- very cautiously now, and glamoured
invisible. Salimar stays behind, to meet the aircar.
As it approaches, she gets a very bad premonition about it. Trusting
the feeling, she soaks into the ground and heads rapidly for the water
table, which, it turns out--
WHAM
--is a good idea. The aircar zipped over to her position, which is
where Robbie had consulted the positioning system, and delivered itself
of a very major energy discharge, which left a glassy crater, about a
hundred meters wide, where Salimar had been standing.
Even with her burrowing and soaking, Salimar is either noticeably larger
or noticeably smaller than she was before. She's larger if you count
the stuff that's now fused with her, but smaller if you only count the
bits that are still technically alive.
And the rest of us don't know this, because, when the aircar came
around, Salimar fell off the telepathy net. The aircar carries a
wide-range psilencer. But we soon learn that Salimar is alive, if
aching, because the aircar moves away and she can come back on the net.
Unfortunately, it moves away so as to hunt for the rest of us.
It doesn't notice Dafnord, Kate, Daphne, and Katrina, in one group,
thanks to Daphne's deft concealment of her companions. But Gannar,
traveling with Tom and the gargoyle, gets a definite impression of being
scanned, and the thing heads their way. He shuts down all his
cybernetics, and the three change course. The aircar passes them,
headed to its old location. A bit later, it blasts another crater into
our forest.
Robbie, Brunalf, Markel, and his dragon are in the remaining group.
Markel and the dragon loft and head for the ranch. They're invisible,
and they have nothing technical about them to attract the enemy's
sensors. Robbie, however, doesn't have the option of shutting down his
cybernetics, being all cybernetic, and he appears to attract the
aircar even when he restricts himself to passive sensors. Then there's
the cat, flying along in its ultratech witchwalking egg.
Witchwalking...
As the aircar closes in, Brunalf finds a good soft spot to take off down
a witch path. He tells Robbie to hang onto the egg, and he and the
robot vanish into limbo shortly before their part of the forest gets
incinerated.
Brunalf hasn't done much navigating of the witchpaths hereabouts, but he
tries to find a good exit point, and in a way he does. He and Robbie
emerge to find themselves in low orbit. Robbie feels uncomfortable
pressure in his fuel cells, or whatever he now has in there, but vacuum
is still no disaster for him, and the cat's safe in his little bubble.
And they are out of the jamming. Robbie hooks into the comm net and
launches a Mayday. Down below, the others note that the deadly aircar
has started straight up. So Robbie and the cat do another quick fade,
more or less back the way they came.
They emerge on the edge of the woods, headed toward a hillside, much
nearer the ranch house. They are staring down a very large muzzle, on a
very large gun, held by a very large man, in very large-- in hi-tech
armor. A smaller figure, armored and with a rifle, stands in front of
him and is, in fact, much more conspicuous.
Robbie yells "Turn left!" and forcibly steers the egg out of the line of
fire. Into some rocks. It's been a while since the safety foam-sprayer
went off, but it's nice to know it still works.
The gun doesn't track them; they're still invisible. Instead, the
gunman is aiming at a pair of figures, armed and armored, coming down
the hill, charging the rifleman, unaware of the bazooka-bearer.
WHAM
again. The big gun fires, and the two figures coming down the hill
scatter, as a group and individually. (A moment later, off in the
forest, Dafnord hears the sound and recognizes the blaster bazooka.
Most people mount them on tripods, but this guy holds it on his
shoulder.)
The bazooka now aims at the cat and the robot, but the smaller figure
leaps, knocking the barrel aside, and cries, "No, milord! Friends!" The
voice is Greywolf's, and we are therefore not surprised when the
bazooka-shooter turns out to be Obedan. He's new to hi-tech, but he
really likes what he's seen so far. He laughs and blows off the top of
the hill just for the hell of it, and Greywolf has to remind him they
only have nine charges left.
Leave four nephilim in your house for three weeks, and come back to a
war. No wonder the Eretsarin aren't keen to have them on the mundane
plane. They do not play well with others. They run with scissors.
Robbie confers with Greywolf quickly. They have no idea who the
attackers are; they showed up an action-packed few hours ago. Braeta
showed her fellow nephilim to the armory, but he's since lost track of
her. The enemy have the house. Desmond is nearby, but is in a bad way.
The two nephilim take Robbie and Brunalf to a small cave nearby. It
contains Desmond (unconscious), and several crates that they grabbed at
random before escaping from the house. They rummage through these
until Robbie comes across a familiar-looking bedroll with a box
attached. It looks like a field autodoc.
Unfortunately, this one is set up for some language Robbie is totally
unfamiliar with. He doesn't even recognize the alphabet. He slips
Desmond into it, manages to find the on switch, and watches while it
appears to do ... something. He tries cyberclair, but the psilence
still blocks him. He prods the controls and gets varying screens of
unintelligible data, plus occasional views of Desmond's internals, with
lots of red arrows.
The cat, meanwhile, has noticed that there's a really nice, stable,
door-shaped soft spot on the cave wall. He mentions this to Robbie.
Since battle noises are still raging outside, Robbie is all in favor of
collecting nephilim and going through. They do.
They find themselves in another cavern, but furnished, with lighting.
They emerge in an alcove, equipped with a portcullis and explosive
charges, so as to be able to close this witchpath after them.
The furnishings are stark and very military. There are bunks for twelve
nearby, and various banks of inactive equipment. Robbie looks over the
banks and finds another autodoc. He turns it on, but it uses the same
exotic language. But they are now out of psilence, so he can commune
with it with cyberclair. Soon, it has taken charge of Desmond.
Robbie persuades the autodoc to turn on the comm panel. He learns that
they are deep under a mountain on a supposedly uninhabited island in the
artic region of Hellene. He tries Jumping Jacks again, but gets no
answer. Ditto the ranch house. Then he tries the KaiSenese Embassy.
The screen displays the KaiSenese logo, followed by some alien of a
species new to Robbie. "Greetings, Sentient," it says.
Robbie gives his name and identifies himself as an associate of
Salimar's. The alien answers, "Excuse me, but you do not identify as
Mr. Roberts." Robbie explains that only his appearance has changed.
The alien doubtfully desginates him "Roberts 2" and puts Robbie straight
through to some of KaiSen.
The race-mind is the most powerful individual (sort of) in known space,
but in physical appearance it is a collection of teddy-bear-like
creatures, in various sizes and colors, with parrot beaks and moth-like
antennae. "Greetings, Sentient," they chorus. Robbie introduces
himself again. "Excuse me," they say, "but we are few and slow. You do
not identify as Roberts."
Robbie proffers the false IDs given him by Jumping Jacks, which KaiSen
ought to recognize as belonging to Robbie. It puts him on hold while it
decrypts the data.
KaiSen comes back with several more faces, says "Greetings, Sentient"
again, and agrees that he is some version of the "Robbie Roberts" known
through its liaison officer, Salimar. Robbie explains that he's been
through a lot, having recently come back from an extra-dimensional
adventure where--
At "extra-dimensional," he gets put on hold again, then quickly finds
himself talking to a different, larger, and very well-informed chunk of
KaiSen. ("Greetings, Sentient.") He explains to it our immediate
problem. KaiSen confirms that, it, too, is unable to contact Jumping
Jacks, which is "anomalous."
KaiSen explains to Robbie that, since we've been gone, Ipsylvania and
Gorslavia have revived an old border dispute of theirs. (Our ranch is
in the Ipsylvanian wilderness.) This conflict is duly registered with
the planetary government, so KaiSen is diplomatically unable to
intervene in it directly but, ah, Robbie mentioned Liaison Officer
Salimar. Where is Salimar?
Aching under a fresh new crater.
Ah, well, if one of its liaisons, an official non-belligerent, has been
attacked...
Meanwhile, back in the forest, the rest of us have been running around
in the brush, evading that damned aircar, which came back down after
Robbie and the cat vanished from low orbit. Tom and Gannar got slightly
singed when they were late in ducking behind the gargoyle.
We are therefore very much impressed and relieved when a huge black egg
drops out of the sky, festooned all over with the KaiSenese logo. It
descends square over Salimar's crater. A ramp extrudes, and several
little green humanoids come out. They are about a meter high, very
thick and broad, with froglike faces. They are Kishaer, in fact, and
several of them are waving sensor devices around. Several others are
assembling an obscure device that is probably, in essence a filter.
One of them looks down at the hot, crunchy, vitrified ground. Then it
looks around at the ruination and just shakes its head. Salimar manages
to poke out an eyestalk. "Greetings, Sentient," the Kishaer says.
"... hi ..."
"Are involved in this registered conflict?" it asks formally.
"... no ..."
That's the right answer. They break out the shovels and start digging.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
|