Abduction
(Flashback:
(When Salimar was departing the sick-bay of the KaiSenese ship, the
bird-like doctor returned her possessions to her. These included a gem,
a slagged bit of metal, and .. the Map of Here! It vanished some time
back, probably in response to a time twist, but it's back now. She has
no idea what the bit of metal is, though a quick retrocog connects it
with a child in a room with a fireplace and, for some reason, a bush
covered with ornaments.)
We left our heroes back in the pantope, having helped Cantrel finish off
the attack on Jumping Jacks. There remain a few enemy troops at the
ranch, but we are more interested in capturing Ms. Yanova, the immediate
mover of all this mess.
But we are more immediately interested in resting. That's one of the
things a pantope is great for. We knock off for a subjective day. It
stretches into two days, and finally into a full week. During that
time:
The pixie and the robot experiment with the magical tent. First, Daphne
tries to see if its ever-full bowls will yield anything besides fruit.
Not apparently. Next, Robbie tries to catch the fruit in the act of
appearing. But a watched horn of plenty never provides. At least, not
when it knows it's being watched...
When Robbie empties a bowl and watches in the normal manner, it stays
empty until he turns his back. But when he empties a bowl and leaves
one of his remote spy-eyes floating up near the ceiling, he sees fruit
appear in the bowl, one by one, each starting out as the merest speck,
then enlarging to normal size.
Experimentally, Robbie removes a fruit when it's half-grown. It stays
little. He tries setting the bowl on a tilt, so the fruit rolls out
soon after appearing. He gets a collection of miniature fruit. He
tries setting the bowl on edge. He gets a slowly growing deposit of
colorful "dust," which, on microscopic inspection, turns out to be
sub-miniature fruit dropping out of the bowl at the moment of
appearing. He puts the "dust" back in the bowl and it fills up with
unusual rapidity.
He notices that all the spare fruit generated by his experiments is
disappearing faster than he thinks his comrades are eating it. Watching
with another remote eye, he sees one the eldest peaches, alone in a
magic bowl with no place to hide, slowly turn transparent and vanish
like a soap bubble. So that's why the fruit in the tent is always
fresh...
One thing he has not learned is where the matter for the fruit comes
from. He asks Tom about it. Tom shrugs and says the tent and its
fixings came from a heavily magical world where he doubts that
conservation laws applied at all. Robbie looks aghast. Tom says
something, meant to comfort, about energy being a well-defined quantity
only in purely inertial frames. Robbie looks confused. "It's magic."
"Oh, well."
Robbie continues to rummage around the tent, hoping against hope to find
something like a mechanism to explain its operation. What he does find,
near the end of the week, in a drawer of the buffet table, is a box of
chocolates. (He suddenly has a pixie hovering near his shoulder.) Now,
was that box always there, or has it appeared since Daphne began wishing
for chocolate from the tent? However that may be, Daphne is happy to
help Robbie prove that the box of chocolates, like the bowls of fruit,
is self-refilling...
Also during that week, Tom discusses the plight of the nephilim with
those present, mainly Desmond. He reminds Tom that a lot of the
nephilim will not care at all for the idea of crossing the Plains of
Penance to the Seven Times Seven Cities of the Nephilim in the Kaf
Mountains.
Wouldn't it be better, asks Tom, than captivity on Yazatlan, being
hunted, enslaved, etc., by draconians?
Maybe, but not by much, says Desmond. He asks Tom if they didn't have
another world located for the nephilim? Well, yes, it's unknown on this
timeline; it's the analog of a planet we helped find and settle on
another timeline. But we were only thinking of it as a staging area.
After all, what's to keep the dragons from finding the nephilim there,
just as they did on Destine and that other, unnamed, planet?
Desmond grants the point, but thinks that, forewarned, the nephilim
might win the next encounter. And there's the example of the Missing
Martians of that alternate timeline, who turn out to be a fugitive
elvish remnant, fleeing from world to world as the neighborhood gets too
crowded. The nephilim might do the same, starting from the staging
world.
Tom sighs. It doesn't sound like much of a life to him, but it's not
his choice. He proposes offering the nephilim a choice between the
Plains of Penance and the staging world. He wants to keep the Plains as
an option, because otherwise he feels he might be seen (by the Powers
That Be) as working against their Ban.
Desmond says that Tom might have to have his position defended, but it
is probably enough that he is a Son of Adam; it's his plane, and if he
wants to let nephilim loiter about on it, that's his business.
(It's not comfortable to think about what court Tom would face when
needing this defense.)
There is, in retrospect, a noticeable lack of pixie during this
conversation. Skirting the wrath of the Powers? No, thank you very
much.
There's also the practical question of how you get the nephilim from
Yazatlan to anywhere else. Tom's general plan is to make several trips
with the pantope, perhaps taking weeks of subjective time, but doubling
back repeatedly so as to remove as many as possible on a great Day of
Escape. (The nephilim here present volunteer to go back to Yazatlan to
spread the word, so that those who want to leave will be ready.)
But all that has to wait until we know how to get people to the Plains
of Penance if they want to go there. And that is going to wait until
we settle affairs with Ms. Yanova.
After a week, and despite having Kate's extensive collection of Black
North mystery videos to watch, we're itching to get out. Ms. Yanova is
the next order of business. We arm and armor ourselves as best we can,
then open back in Locker 17 at Jumping Jacks, where we pick up
additional bazooka-blaster charges (and a better bazooka blaster to go
with them), some incendiary grenades, and another crate of stun
grenades. We also look around for a heavy-duty psilencers.
The psilencer is not to be found. But Robbie finds a box of
funny-looking grenades, unlabeled save for a black strip on the box.
When Robbie touches it, he gets the mental message "psilence grenades."
Perfect!
We get in position, around the helm in the pantope. Daphne armors
herself with her bark-skin spell. She notices her comrade in arms,
Dafnord, in the front lines with the demigods, but without their natural
endurance, and casts the bark-skin spell on him, too. Braeta conjures
up some ball lightning. Those who can, turn on their patharchic powers
of voluntary hysterics.
Tom opens a window inside the air car we believe to hold Ms. Yanova, in
freeze-frame. He moves the window for the convenient dropping of
grenades into the air car. We have a mixture of psilence and stun
grenades at the ready. Tom's plan is to turn the window into a door
(necessarily starting the time flow), drop everything in, then go back
to window as quickly as possible.
He opens.
The door frame starts to turn aqua.
Braeta throws in a lightning ball.
BOOM
Robbie and Salimar take the worst of the blast. We don't know what it
was. The four nephilim go flying, as does Robbie. Salimar splatters,
but her grenades go in. Tom and Kate, who had grenades, drop theirs
in. Robbie had some, but is lucky just to keep their pins in.
The nephilim come scrambling back. Braeta rushes up to the portal and
reaches for it, doing something psionic. Robbie sends an eye in, but
loses contact with it immediately.
Several seconds after he planned to, Tom shuts the door back into a
window and freezes it. The frame stays green now. We appear to be
safe.
Braeta explains that she sensed a trap through the door, possibly
cybernetic, and so threw her best lightning ball in. After the
explosion, she came back and reached in psychically to bollix their
cybernetics.
We resume time through the window. Three seconds later, the various
grenades go off. Between them, the lightning, and a hacker demigoddess
bollixing their cybernetics, nothing in the air car is working properly
now, neither people nor machines. The ground is coming up fast.
Freeze frame.
Tom moves the window around, to be handy to the limp figure we believe
to be Ms. Yanova. He opens.
Braeta moves so fast that only Robbie can see her do it. She grabs
Yanova out of there and hurls her into the pantope.
Tom snaps the door shut. Dafnord and Braeta then enjoy themselves
stripping the armor off our captive, who is totally unconscious between
stun grenades, being slammed around by Braeta, and random electrical
shocks. In fact, she isn't obviously breathing.
Inhale!
Ah, there we go. Then she inhales again. By now, we can see that she
has red hair and the unmarked gray uniform we've come to expect. Her
eyes focus. She looks alarmed.
Dafnord: "Hello. Welcome to the Emerald Metaphor. You're a prisoner."
She sees Tom and stiffens.
Tom: "Can you hear us?"
She swallows hard. Thinking of cyanide pills, Dafnord quickly pries her
jaws open, but she's just dry-mouthed. We provide some juice from the
pitchers in the tent, though it must be admitted it gets more on her
than in her.
Salimar: "Name, rank, and serial number?" Waits. "Name?" She gets a
glare back.
Tom moves around to address her. Before he can say anything, she
sneers, "Saint Thomas!" and spits in his eye.
Dafnord cuffs her. "You were asked a question," he growls.
Tom wipes his face off and returns to the conversation. "I gather you
are Ms. Yanova?" Salimar notices her tense up and reads a yes in that.
"These are my partners."
"Thomists!" she hisses. She then lunges at Tom. Dafnord slugs her,
Salimar throws a telepathic brain cocktail at her, and between the two
she is knocked out.
Well, that was unfulfilling. "Saint" Thomas? Hm. Tom has a number of
friends from further in the future. One of them (Chris), on first
meeting him, blurted, "You're that Tom Noon? What are you doing here?
You're supposed to be a religious figure on Hellene!" This bothered Tom
a lot, and it's bothering him again now.
Salimar now tries a telepathic memory audit. Tom cautions her about
what happened when he tried that on one of her troopers -- agony, that's
what happened.
Salimar gets a nasty bite back from something protecting Ms. Yanova's
mind, but she isn't disabled the way Tom was. Using hexalogue telepathy
and the qui psionics she picked up in the Terraform Reach, she sidled up
to Yanova's mind again.
Booby Trap City. At least this time she can sit here and look at the
traps, rather than get hit by them. She can't read Yanova's mind, but
she can get a distant look at it, so to speak. And a much closer look
at the traps. There's something familiar about the flavor of them.
She and Tom link up and rummage their memories. Ah, yes. We've met
this psi signature, or one rather like it, before. On Destine. And it
bears a general resemblance to other signatures we've met recently. The
mind of a dragontrooper on Destine. The draconian spies encountered
back in Faerie. The Patalan Ambassador. There's even a slight
resemblance to Markel and his dragon.
The barriers around Ms. Yanova's mind smell of dragon. Isn't that
interesting?
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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