We were fast-forwarding through the history of the captured nephilim on
Yazatlan, helping Braeta, Greywolf, and the others prepare for a mass
exodus, when Greywolf came staggering into the pantope with the news
that Obedan was dead, killed in a palace coup when he refused to
mysteriously vanish away, Arthur-style.
On the other hand, the only reason Greywolf thinks him dead is that he
heard Obedan scream agonizingly in the midst of a pitched battle. Good,
but not conclusive. We resolve to try extracting the stubborn git and
hope for some non-lethal explanation of the scream.
We take out a week while Greywolf heals in the autodoc. We then
re-connect and back up three days; we are now one day before the coup
takes place (since it took Greywolf a couple of days to make his way to
the pickup point). Greywolf guides us in to the capital city, in window
mode. It look vaguely Arabian-Nights-like, with that grandiose touch
nephilim like. We slide into the palace and look over the room where
the principal battle will be. We also get a look at Obedan's rival, one
Taloc, a big nephil of Arabic or Turkish cast.
We decide to snatch Obedan up into a hole in the air, and so take a
little time to practice the move, using some rocks in a nearby forest.
We're going to use telekinesis, and this doesn't work smoothly across
pantope doors, so the practice is worthwhile. Braeta's efforts reduce
her rock to powder, for instance...
We then return to the room in the castle, fast-forward a bit, and
watch. We resume normal rate when three guys in black hustle into the
room, evidently checking it out. We then see Obedan and an earlier
instance of Greywolf back into the room, followed by a fourth ninja,
also backing in. A fifth one comes hurtling in, trailing smoke.
Obviously, battle is already in progress out in the hallway.
We can't hear through the window, but we see Greywolf grab Obedan by the
shoulders and argue. About the proposed vanishment, the current
Greywolf tells us. Then a blaster-bolt or a fireball or some such comes
zapping in, followed by another guard in black. (The current Greywolf
tells us the zap came from Talon's chief aid, who is a "wizard.")
We now cut to 50 percent normal speed, and watch events in slow motion.
Everyone in the room is facing the door (if they're conscious). Two
soldiers try to burst in and get cut down by Obedan's men. Greywolf and
Obedan stop arguing and trade glares. Obedan appears to give in, looks
resigned, and heads to a door on the opposite side, with Greywolf.
When Greywolf opens the door, two spearmen try to thrust in. Obedan
takes them out himself, then chucks Greywolf out the door, slamming it
shut. Exit the earlier Greywolf.
More soldiers come pouring in. Another fireball seasons the brawl,
winging one of Obedan's men. At this point, we freeze-frame and move
the window to a point above Obedan. Then we start up and open the door,
pulling Obedan up into it just as a fireball hits the guard in front of
our nephil-king. Obedan jams his arms against the sides of the pantope
door, resisting us, and gets to see the last two of his guards take a
sword in the gut on the one hand and burst into flames on the other.
Obedan screams The Scream. It's motivated by agony and anger, not death
throes. Good. We're now in open waters, causally speaking.
Tom widens the doorway a little more than Obedan can span, and we pop
him in. Tom snaps the door shut, cutting us off from the timeflow of
the fight, leaving Obedan suspended in mid-air on Kate's TK. He still
manages to spin around an hurl a sword at Greywolf. Greywolf knocks him
out with a well-placed punch. Kate lowers him to the ground, and we
have lots of people stand over him with stunners in hand.
We decide we really ought to try rescuing those guardsmen of his, for
both ethical and political reasons. So we unpack a carton of stun
grenades, open a door to our spaceship, the Munch, back on Hellene, and
tell the autodoc to expect incoming.
We then re-connect to the battle and neatly open a door under the feet
of the guard who took the spear in the gut. He drops onto a cushion we
thoughtfully supplied. He must not have been as hurt as he looked,
because he pops onto his feet with a dagger at the ready. Kate and
Robbie stun him, since explanations would take too long, and load him
into the field autodoc here in the pantope.
We then rewind a few seconds and similarly drop out the guy who was
fried by that last fireball. We then stun him as the only humane thing
to do, then play a fire extinguisher over him. He'd be in agony if he
were conscious, but he's actually not going to die very soon, so we put
him aside, saving the autodoc for someone more critically injured.
We rewind again and go for a guard who was impaled on a sword.
Unfortunately, he's in the act of chopping the guy who's impaling him.
This makes it messy. We open a window above the two, and Kate stuns the
enemy. Robbie then encases our guy in ectoplasm and Tom renders the
sword soft with his newly-learned psi-skill of Tempering.
Tom then jumps aside as a fireball comes through our aerial door. We
freeze, rewind, and move the door under the guard we're going to
extract. We not only get him, we get the guy he's fighting with, and
the ricochet from the fireball we just dodged. (Time-travel's great;
you can be threatened twice by the same hazard.)
More enemy soldiers come pushing through the door. One manages to poke
Kate with a spear. In a scrum of telekinesis and stun beams, we manage
to beat them back and close the door.
We then rush the impaled guard into the Munch and give him to the
autodoc. Then we fast-forward the door to the Munch by a day, leaving
Markel there to handle any emergencies. None arise, and in a few
moments (pantope time), the impaled guard is stabilized.
Meanwhile, Greywolf hastens to Kate's side, to tend her spear wound. He
puts an amulet on her forehead and bandages her up with Tom's help.
When the guard is out of danger, we move her to the Munch's autodoc
and do some fast-forward time in the autodoc.
Next, we pull similar tricks for the burn victim. Next come two who
were blasted by the fireballs and just keeled over rather than bursting
into flame. One is still alive. The other is dead. Well, clinically
dead. We still give him to the Munch's autodoc, which is able to revive
him. In the end, we run the Munch autodoc for about three weeks of its
time, getting everyone healed up.
Desmond then explains to the conscious guards, enough to keep them
quiet.
Daphne offers to "appear" to Taloc and urge him to behave gently, now
that he's got the kingdom Obedan more or less owed him. Greywolf likes
the idea, since otherwise he fears Taloc might be a harsher ruler than
they wanted for their scheme. Desmond also approves.
We'll also have Desmond make a dramatic re-appearance (he'd vanished
Merlin-like earlier in their crafted saga), and predict Daphne's
coming. We could then continue fast-forwarding, having Daphne show up
repeatedly but irregularly down the years.
They seek her here. They seek her there.
Those nephils seek her everywhere.
Is she in Heaven or is she in Hell?
That damned, elusive Tinkerbelle!
Desmond asks to be dropped off near the city for a few weeks, now that
the coup is accomplished. We will oblige.
But that's all just planning. Right now, Obedan, for whom only minutes
have passed, starts to rouse from Greywolf's punch. Greywolf prudently
withdraws to the tent. Desmond and Braeta approach Obedan, limbering up
their tongues.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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