We left our heroes at the end of a long stint of history-making by
Braeta, Greywolf, and Desmond, with assistance from Daphne, and Tom
acting as temporal taxi driver. None of them have gone through all
those centuries personally, but it's been a long work-day for Tom, as
well as for others, so we start the session with a nap...
After that, we're ready to start loading the celebrities among the
nephilim. First, we open on the Tellemataru, a month later, and check
with Morniesul to see if he's ready. Yes, he is. We'll fake out any
nephilim who might be inclined to hijack the pantope by connecting the
pantope doors straight onto the entry portal of Morniesul's
"telemporter."
The telemporter connects to its target point through a long, black,
frictionless tunnel of force or something. Tom considers that this
looks menacing and the sliding is undignified, which will bother some of
our nephil celebs. So he takes a slide down the tube, casting glamours
as he goes, trying to turn it gold. He gets bronze. Good enough. And
we set up a system of nice little oriental rugs for people to sit on as
they slide, with cushions to receive them.
Now for the actual gathering. We drop Braeta, Greywolf, and Desmond off
at selected places and times on Yazatlan, then flick forward and pick
them up, via the telemporter tube, each now accompanied by one or more
companions. As each party comes sliding down the tube, looking amused
or disconcerted as the case may be, they are greeted by a friendly staff
of Pemnals (hot-pink six-legged lizards from space) and by Morniesul,
who whisks them away to the hotel-in-a-ship. Then back for more.
Daphne herself picks up Tallis, the sage who succeeded Kallin, and
Taloc, the now-abdicated king of Denbara.
Eventually, we have three dozen nephilim standing around the conference
center function room, being served hors d'oeuvres by Pemnal waiters,
watching the flashy cooking display by the Krilnyap cooks (alien
teddies). Braeta, Greywolf, and Desmond make introductions.
Robbie, who is going to be our go-between with Attalais back in Faerie,
then stands up and gives the crowd a brief resume of the situation:
Braeta came to us and asked us to find out what happened to the
population of Destine. We discovered their abduction to Yazatlan by the
dragons and have tried to lay plans to recover them. We will need you
folk here to get everyone to come to pickup points so we can take them
... where they belong.
Destine? No, unfortunately the dragons have rendered Destine
uninhabitable. We're planning on taking you to an uninhabited planet
called New Hierow, where you can re-group and go out into space again
... or, if you want, to the Plains of Penance.
One of the nephilim remarks that we come at a fortuitous time; there
have been lots of portents and rumors, lately -- pixie sightings, a
famous tree that died, a foretold alignment of the stars. (The
conspirators look at each other. No, the tree just happened to die, but
the rest of it...)
So how easy will it be to gather everyone together at pickup points,
quickly, before the dragons can notice?
Well, there's a popular festival happening in three days, concluding
four days later. That's good for one area, though it's held two weeks
later in another ... though people could be expected to gather in
advance. And there's some stretch room. Mumble, mumble. In all, ten
days from the pickup date ("now") is very good for a lot of people.
But one fellow, who talks like a Russian, says that his folk live
scattered in mountainous country and are very hard to gather; they'd
have to have started some months ago to be in position in ten days.
Another fellow, looking oriental/Polynesian, has folk spread all over an
island chain, with a similar problem.
Tom stands and tips his hand a little. We can get those folk started
some months ago. He explains that the spacetime of Yazatlan is
completely separate from this one, so they can reach into it at any
point in time. The crowd catches on very quickly, but then they're all
demigods or close to it, and many of them have personal memories of the
star-faring, relativity-bending technology that got them to Destine.
The next problem is they really need two or three times as many people
as they now have, to adequately spread the word. (A few people sidle up
to Tom and suggest there are some folk here we'd be better off sending
away now, if you get their drift.) Around now, Robbie projects a globe
of Yazatlan, Morniesul calls for someone to bring in marker boards, and
things get heavily logistical.
They don't mention this sort of thing in the book of Exodus.
The quasi-Russian fellow, Kranov, figures he needs to contact a
confederate five months ago, to get things started. Having Daphne along
would help convince him. Daphne's very agreeable, and Tom drops them
off.
They walk out into dark, mountainous forest. Daphne's woods-magic leads
them quickly and surely to the nearest town, where Kranov hopes to find
his friend, Chebastian. Everyone stares at Daphne and tells Kranov to
try the next town. They get a horse and continue. There, they tell us
Chebastian is in the next town. Then the nearby dale. As night is
closing in, we try one more stop and meet Chebastian at an inn, Daphne
having shown herself to a large sample of the local population. And
Kranov, who looks 70-something, has shown his nephil blood, because he's
still pretty fresh after all that trekking.
Chebastian looks rather like a forest bandit, but is able to instantly
command privacy; the inn hall vacates at a hint from him, and he and
Kranov plot, Chebastian casting curious looks at Daphne.
The next morning, Kranov goes to the barn to check on his rent-a-horse.
As he heads out, Daphne notices six other guys headed for the barn,
too. She flits over and finds Kranov looking for the stable boy. He's
not around. After Daphne tips off Kranov, he picks up a hay fork,
twirls it around, and knocks down the first tough to tackle him,
impaling his foot to the floor.
Daphne, meanwhile, enchants the wood of the barn. The doors slam shut,
locking out all but two other attackers. These, Kranov terrifies with
tons of thoroughly justified chutzpah. He thumps a wall and some tackle
falls on one. "You want me to turn him into a horse?" Daphne asks,
playing along? "Very good." After the remaining touch nicks him with a
knife, Kranov gets angry and pins the guy to the barn wall with his
own blade. He dies.
Kranov then says they have to disperse the rest, so as not to distract
Chebastian with this little affair, which is only some of "Tomas's
boys." Kranov, we learn, owes money to Tomas...
Daphne persuades the barn to sprout some branch-like arms, reaching for
the remaining toughs. They disperse very satisfactorily. No one is
surprised to find the stable boy knocked unconscious. Kranov smooths
over things with Chebastian and, in view of the destruction laid about,
feels he no longer owes Tomas anything.
Daphne, Kranov, and Chebastian all show up at the collection point the
next day, and get whisked back to the Tellemataru. Only minutes have
passed aboard it. By now, we have 53 nephilim aboard. After enough
plans are laid, they need to send out messengers. They figure they'll
need about 120 pick-up locations. (Tom sighs.)
Kranov, meanwhile, takes Tom aside and -- determining that we're doing
all this just because Braeta asked us to -- actually thanks him. How
novel. It gives him a little warm feeling.
Tom then goes off and, using some liquefied mulch from the ship's
forest, creates a small, tea-like bush. He passes out leaves from the
bush, to use as dowsing tokens so he can locate all the pick-up points.
A woman asks us if we have considered that we can't possible get
everyone in one sweep. Yes, we do know. We haven't really worked out
solutions, but various tricks with space and time suggest themselves.
Tom says that this must be a process, not a single act, like the
repeated flights of the New Blood from the Worldbenders. And maybe the
nephilim themselves can help with the next waves.
The lady, Rose, agrees to that, but says some folk will want to take
parting shots at the dragons. Katrina suggests that they might stay
their hands if we can tell them they'll be coming back armed. Rose
nods and goes off to talk with Greywolf. But she tells Tom that we
still may want to make our first pick-ups include folk to act as
peace-keepers.
Sounds very sensible.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
|