We left our heroes planning how to end a war between nephil tribes, to
expedite the exodus of both sides (along with everyone else but the
dragons) from Yazatlan.
Our rough plan is to abduct the top command echelons of both sides, by
dead of night, and leave behind luminous documents relating the new
exodus myths that Greywolf & Co. have been spread, said documents set to
evaporate in a few days so as not to leave clues for the dragons. We'll
hope that stops the war and will promote N'Tabo Bey's efforts at
mobilizing the populace.
Before that, since we're going into a war zone, how about some more
autodocs? We have three -- one on each ship and a portable one in the
pantope -- but that's hardly enough for a million nephilim and
nephilites. Morniesul's ship just has facilities for his various
species of crew, all of them aliens.
So Dafnord gates into the ranch and calls up Jumping Jacks for three
military-style mobile surgical hospitals -- one of each side and one for
miscellaneous civilians. This is rather a large order, even for Jumping
Jacks from us; it'll take about ten days to get all three units. Not to
worry; we just fast-forward as necessary, pick up the units as they
arrive, and gate them up to the Tellemataru, thirty years in the future.
But this does get Dafnord a personal video call from Cantrel. Dafnord
salutes. (After all, his real military position is in CORC -- Cantrel's
Own Ranger Corps.) Cantrel wants to know what's up. Dafnord explains
that we're rescuing another race and agrees to return the hospitals soon
(like, instantly, if you want). He doesn't think Cantrel wants to know
more just now. That's fine with Cantrel, as long as we're not, for
instance, time-traveling within Hellene history. (No, sir.) Because
the uniform that Dafnord's wearing just now looks rather like something
from Albion about 150 years ago. (A coincidence. It's really from
almost-contemporary Destine.)
Once we have the hospitals on board, it's up to the bipedal-warthog-like
stevedores to place them. This occasions much grunting, even with heavy
machinery. After a fair bit of mis-communication, we get the three
hospitals suitably unfolded, in the corners of three widely-separated
cargo-holds, each of which will be made over into multiple wards to
contain the beds.
Now... How about using them? Each hospital has on-board autodocs, but
you still want an overseeing sapient. Can Pemnals do triage? (These
are the hot-pink dragon-salamanders.) No, nor the warthogs. The
teddy-bear gardeners can, though, in a general way. Furthermore, both
N'Tabo Bey and a fellow called Firebird are shamanic healers and once
lived on Destine, and so are familiar with hi-tech. We persuade them to
oversee two of the hospitals, and Daphne asks Firebird to let an autodoc
look him over, so the machinery knows what a healthy nephil looks like.
(It thinks he's a strain of neo-human it has never encountered before.
This is what the science-fiction types usually think of the humanoid
fantasy types.)
N'Tabo Bey tells us (and the autodocs) that we can expect a lot of sword
and spear wounds, a few musket wounds, but probably no machine gun
fire. On the other hand, there'll be magical damage, like the
ever-popular fireball, and some poisoning.
Okay, that part's set. Now, how to actually abduct the military
leaders? We decide to open gates under them while they sleep, then stun
them. Blackthorn and Rose agree to stand by to sling sleep spells, as
backup. (We thus let them in on the existence of the pantope.)
But where are they? Not, alas, in closely-grouped tents on a
battlefield. This war is being fought in a rainforest, between
scattered villages. We'll have to pick off three or four guys in each
village. N'Tabo Bey helps us locate these villages.
Daphne, looking at all that forest, suggests enlisting the aid of the
trees. Which would entail locating any fays or elfblood on Yazatlan,
something we need to do anyway. We gather the elfblood crew of the
Lachesis, and our own Three Sisters, and ask them about it. Mirien's
game; Mithriel's good at the mundane side of woodlore; all of them can
help pool magical energies; Runyanna and Mithriel would both be good at
locating hidden fays, as would Leander of the elfblood And, from among
the nephilim, we can get help from ... "He Who Must Not Be Named."
(Whee.)
"He" turns out to be a tall, grey-clad fellow we never noticed before,
probably because he didn't want to be noticed. "He" recommends we
seek out the "tree people of the north." Sounds right up Daphne's
alley.
We drop "Him" and Daphne off in someplace like the Black Forest, three
weeks before the date set for the evacuation. The Three Sisters come,
too, and "He" insists on Leander coming, to stay with the main team
while "He" goes to find someone on the other side of the island where
this Black Forest grows.
"He" duly shows up two days later with someone named "Loren," who looks
remarkably like one of the thinner types of high elf, and who bows
deeply to the elfblood children from the Lachesis, who are puzzled.
"He" then asks that he, Daphne, and the Three Sisters be dropped at the
east end of the island, while Loren and the elfblood children take the
west end. Tom complies, wondering what the heck is going on. He
fast-forwards, checking in with each team daily, until we get to a point
a week before the evacuation date.
Loren and the elfblood children show up with three obvious elves, six
sylvan rustics of uncertain species, and an impressive fellow with
silvery hair and beard, armored, bearing a sword. They're all grinning
broadly. The armored fellow is "King Aelvis" -- whose crypt we found
back on Destine; it was empty. He used to head the fay community on
Destine. And in his entourage are the mother of Leander and the parents
of the other elfblood children.
Egad! A plot resolution!
We welcome them aboard. Immediately, more fay types appear out of the
Black Forest woodwork and hustle in after them. The ones with wings
look a lot like Daphne. The self-mobile trees require stretching the
portals, and Tom gates them all into the ship's gargantuan arboretum.
At the other end, Daphne and the Three Sisters have accumulated their
own fays -- a Robin-Hoody human(?), some Ent-like tree giants, greenish
pixies, brownies, some regular elves, and sundry interested vegetation.
Tom gates them into the arboretum, too, along with more critters that
flood in behind them. Daphne thinks that this lot will make it far
easier to get the rainforest itself on our side...
Accordingly, we drop the lot of them into the rainforest a week before
The Day, just after we picked up N'Tabo Bey. Immediately, the
antagonistic sides are treated to a whispering campaign from the trees,
against the war. We also flush out a lot more local fays, who help us
pinpoint the local leaders.
Now for the actual abduction. Do we have the embarrassing medical
equipment ready? We have about a dozen abduction sites for each side.
Here's the drill:
Tom opens a gate under a sleeping officer. Kate jerks him through with
TK, adding to gravity, and Tom slams the gate shut. The now-waking
nephil lands on a comfy cushion provided by the management. He doesn't
get to wake much further, though, because Robbie and Markel blast him
with stunners. Then Markel lugs him out to the waiting go-cart and
whisks him away to recover in his new quarters, while Dafnord takes his
place for the next victim.
We nab our first chieftain without hitch, and leave a glowing scroll in
his place. The second guy is, inconveniently, not asleep but sitting on
a log by a camp fire. We drop him in, log and all, but cause a loud
BANG by accidentally severing a rock under the log. By the time
anyone turns around, though, all they see is another glowing piece of
stationery. ("He went bang and turned into a scroll!")
With the third guy from this camp, Robbie tries shooting him from above,
first. But he's already waking and has great reflexes, and so lobs a
knife at Robbie. But he misses, gets stunned, and falls over. Good.
But let's stick to the drill from now on.
We then back off and watch the commotion in the camp. People run
around. One reads the scroll by the campfire. Someone else discovers
the chief has been replaced with a scroll. Pandemonium. Very
satisfactory.
We continue down our list. Around the 15th abduction, when we're
starting to get bored (do the guys in the flying saucers ever have this
problem?), we're interrupted by a disc of greyness suddenly appearing in
the pantope. The three witchwalking Sisters and Tom all leap to the
defense, and it goes away. The witchwalkers describe it as a
"softness," and the cat concurs. Should to try to find where it came
from? We think that might get us in more trouble.
Keeping our eyes open, we conclude our abductions.
A tusky stevedore then comes by to report a fight in the "brig." Brig?
Turns out the stevedores have been dumping all the abductees -- from
both sides -- in the same single cabin. Oops! Robbie, Dafnord, and
Markel dash off, stunners waving. They wade in and fire until everyone
is unconscious again, then sort everyone out by ethnic group, in
"N'Butu" and "Kitsu."
Dafnord stands around in the (now segregated) N'Butu brig and waits for
some consciousness to appear. After it does, he greets them, explains
that their war is over, and they can get out when they--
At this point, one of the supposedly "unconscious" N'Butu makes a good
try at biting Dafnord's ankle through his boot. Robbie, who was waiting
for something like this, zaps him one. "Food and water," Dafnord
concludes, stamping briefly, "will be served in a few hours." He delivers
a stern warning that how long they stay in the "brig" depends on their
cooperation and exits. He delivers the same message in th Kitsu brig,
though uninterrupted by ankle-biters.
Daphne now spends the next few days appearing, along with other fays, to
the succeeding battle leaders, telling them to stop and get ready to
leave. The reactions are generally reserved and unenthusiastic. Three
days before The Day, she gets word of another actual battle. She and
the tree folk rally the trees and head in. Soon, they have the action
quelled, and Daphne delivers her lecture one more time. "Do you want to
be left with the dragons? Do you think the forest folk would have come
out for anything less important?" She gets grudging acceptance.
We've waged about as much peace as we can. Now to find the missing
couriers.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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