New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
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Erratum: In the last couple of logs, we spoke of three messengers being
sent out first, then being lost and four being sent to find them. It's
the other way around. Four were sent out and lost, then three sent to
find them.
We left our heroes with a plan in place to distract the dragons and give
Mr. Sun's four (sic) unlucky messengers a chance to survive. We have
located the messengers at the point of being set upon by draconian
hunters. By retroactive eavesdropping, we have determined that these
folk were betrayed to the dragons by a human at the last village, for
suspicious activity. Neither they nor their draconian pursuers can just
vanish, or that would be even more suspicious and endanger the whole
exodus plan.
We will now pick up the messengers, and, with their cooperation, we will
have them hypnotized (or something) into believing that they are part of
a band of robbers, acting as bait to lure the folk in the last village
into the robbers' clutches by stories of escape to less dragon-dominated
lands.
After that, the messengers are "free" to go back and be captured by the
dragons and tortured for information -- a process they might survive if
they are "just" bandits preying on fellow-humans and not anti-draconian
dissidents. Then we will impersonate their fellow bandits, and wait
around in the forest up the road to be "discovered" and chased. When we
happen to get away, that will not be suspicious and will end that line
of inquiry. At least we hope it will, just as we hope we get away.
First move: Tom turns down the lighting in the pantope, and turns off
the warning glitter on the edges of the portal, to hide it all better in
the woods, then lets Mr. Sun out on the forest road, just ahead of the
doomed messengers. They are, of course, very surprised to encounter him
here, but obediently follow him into the forest shadows, and thence into
a strange, dark empty place (the pantope). He explains the situation to
them, and, as he predicted, the agree to cooperate with the ruse.
Second move: With the aid of some hypnotic drugs from the
field-hospital autodocs and a nephil named "Hestus," a friend of Mr.
Karnov's, the messengers re-arrange their minds to believe that they are
bandits and we are their confederates. We glamour ourselves up to look
like Oriental bandits, to supply convincing images to their memories.
Third move: We put the poor messengers back on the road, ready for
certain capture.
Fourth move: We back up three or four days and move the portal down the
road, and proceed to camp realistically in the woods for a few days
until events catch up with us. The faux bandits are: Dafnord, Robbie,
Brunalf (in a seeming to look like a short human rather than a big cat),
Markel, his dragon (in the seeming of a horse), the Gargoyle (in the
seeming of an attack dog), Katrina, Gannar, and Tom. To our usual crew,
we add Braeta, Desmond, and Greywolf, to get numbers up as high as Mr.
Sun thinks they should be (and for some comforting backup
nephil-power). All the glamour is cloaked, to hide the telltale psi
smell. Kate is driving the getaway pantope.
Our camp-out lasts days and includes, for verisimilitude, a latrine, but
we use the pantope to hop in and out, thus reducing our subjective stay
to a few hours. Finally, events catch up and we hear distant screams in
the forest. Oh, good...
Shortly after that, the Gargoyle spots a draconian. They are very
stealthy and have already surrounded us. We do the natural thing and
start running, pursued by dragons.
Gannar, the closest to a draconian, loses himself in the woods
momentarily, then scurries up a tree with the aid of his built-in lift
motor. There, he clambers into the pantope, courtesy of Kate.
The next close target is the Gargoyle. But he's in the seeming of a
dog, so the draconian just chucks a spear at him and runs on.
Unfortunately, the seeming makes him as soft as a real dog. Ouch. He
falls.
Robbie chucks his spear at this draconian and hits, then runs off at
an angle to draw the draconians away from Katrina, the next nearby
target. (Robbie can run very fast.) Dafnord throws a rock at
another, hitting, and Markel fires a bow from horseback (well, the back
of his friendly dragon, but...). The draconian Markel shoots at then
parries the arrow with an arm bracelet, which is very impressive.
This reminds us that our main mission is to run away.
Greywolf sneaks up on the stricken Gargoyle/dog, breaks off the spear
head, picks him up, and runs away with him. Stealthily. This, too, is
impressive, since even in the seeming, the Gargoyle/dog weighs more than
a hundred pounds.
Markel's foe, impressive or not, falls soon from healthy electric zap
thrown by Braeta. His metal bracelets are a positive hindrance here.
Dafnord and Robbie continue an orderly retreat, heaving rocks at
draconians to good effect. Kate, meanwhile, scoops up Tom and Brunalf
the erstwhile neo-cat, after they have convincingly lost themselves in
the woods.
Desmond makes rendezvous with Katrina, during the retreat, and gives her
a touch of temporal acceleration to aid her escape. Markel downs a
draconian with an arrow between the eyes. Soon, he, Dafnord, and Braeta
have moved together, retreating while throwing various unpleasant things
at their pursuers.
Kate picks up the Gargoyle, and offers a lift to Greywolf, but he
refuses. She picks up Desmond and Katrina instead. Robbie runs off in
pursuit of Greywolf's pursuer and gets to see Greywolf dive into a bush
looking ... odd. Furry. Long in the arms. Kate offers him another
escape and, this time, he takes it, reversing his shapeshift once he's
well into the pantope.
Greywolf's pursuer has now changed to running after Robbie, who leads
him into the embrace of Braeta, Dafnord, and Markel. Braeta blocks the
fellow's retreat with a delicate earth-tremor that brings a couple of
trees down, and Markel shoots him full of arrows. Kate, meanwhile,
picks up Robbie. Soon, all the draconians are down, dead, or well out
of sight, and Kate can pick up everyone else.
We all de-glamour except the Gargoyle/dog. Tom and Greywolf do first
aid on him, removing then spear head. Then, while he's still a dog, we
put him in a field autodoc. After that's done what it can, Tom will
turn him back into living stone and try glamour on him.
We now double back and look for the four messengers. Two are dead and
the other two are in sad shape. We pop them through the pantope and
into a field hospital.
Fifth and last move: There are the three other guys sent out to look
for the first four. But that's simple. We drop Dafnord off to
intercept them, with a letter from Mr. Sun, explaining things. They're
to go ahead to complete the mission of the first four.
Mr. Sun is now satisfied, but the dragons are still thick on the ground
in his area. We resolve to make pickups there last. Dafnord also would
like a re-match with those dragons, just before pick-up.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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