New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
| |
We find our heroes on the pantope, exiting a tea with the Djinnish
Ambassador and Leila, a scout for the Djinnistani authorities. Leila is
coming with us, after a conversation that showed she was somehow on the
outs with the Ambassador or her principals. As we leave the pantope
and patter down the stairs of the lab tower (where we parked it), we
explain to Leila that one of the current masters of the house has a
name that sounds like "Solomon," but it's really "Suliamon," and
nothing at all to do with bottling djinn.
We take her down to the dining room to meet people, but find them still
setting up, so we retreat to a library. All except Daphne, who goes to
the kitchen to arrange for some hors d'ouvres. Soon, she is leading a
kitchen boy, laden with a tray, up to the library.
We answer the knock at the library door, expecting to be summoned to
dinner. No, it's the snack tray. Tom explains to Leila that, although
there is a food shortage here, they don't let us see it in the castle.
Out in the country, it's different. Tom mentions the program for
imprting big game from past eras, and this leads Markel to mention his
unhappy encounter with a dire-wolf, or "warg," in the forest. We wonder
if the boggart who stopped to help him is out of the infirmary yet.
How long has it been, anyway? Gannar checks the Lanthil clock signal
and announces, "Three weeks, two days, thirteen hours since we first
embarked in the Pudgie Budgie."
There's another knock at the door. Dinner? No, Runyana. She runs
her eye over the company, realizes she has miscalculated badly, and
apologetically ducks out again. Tom briefly explains to Leila about
being out of sequence and all.
Another knock. Dinner? No, Suliamon and Moranna. Robbie performs
introductions and explains about our discovery of the City of Brass and
how Djinnistan is positively gleeful to know about it. Tom then invites
Leila to explain her desire to come and help. She does. There are
several reasons:
- When Tom carelessly used the W word ("wish," i.e. "I wish you every success in your coming endeavors") she granted it, thus upsetting the Ambassador, not quite directly but because the Ambassador knew it would upset her colleagues. Djinn are touchy about wishes.
- This made it a more-than-usually good time to get out of town, because many djinn object to Leila's very existence. She's not pure djinn, but a djinni-fay hybrid, an efrit, also known as an "abomination" to many djinn.
- She found our food shortage most unfitting, especially after we were given a bum's rush out of Faerie, not given time to set up Lanthil properly.
- She wants to do her part to return our favor of leading Djinnistan to the City of Brass. This is also why she granted Tom's wish (see 1).
A fourth knock. This time, it is dinner. On the way down, we acquire
as escort a couple of Silver Service guards, one of whom is Fallataal.
They are there because Suliamon and Moranna were under the impression
our Djinnistani visitor was the Ambassador again. They aren't really
needed for this less official guest, but are invited to come down to
dinner anyway.
At table, we learn Leila doesn't really have any plans, she just puts
herself at our disposal. That should be useful, once we evolve some
plans of our own. Perhaps she could help with the game-acquistion
project? Very possibly.
Robbie asks if she could teach him to teleport, since they're both of
them sort of djinnish and teleporting is one of the things djinn do. He
describes to her his efforts to teleport by trying to "let go of the
world" when he was being captured in the City of Brass. She tells him
that's quite the wrong way to go about it, suitably only for when he
was disembodied. Djinn, contrary to what you might think, are embodied
mortals. Fine. Robbie is willing to start over.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
|