New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
| |
We left our heroes still confronting the servant problem: their android
gardener, Kollan, has gone on the fritz, not being able to cope with the
proximity of Chaos. While he's in the autodoc on the Munch, Tom orders
the autodoc to make him sleep, then slips into his mind telepathically,
to block off any detailed memories of Lanthil or the pantope. It's not
that hard; most of the things he paid attention to in Lanthil were the
plants, and the pantope interested him mainly because it was green.
Tom will then escort him back to Impri in the Terraform Reach, explain
vaguely that it didn't work out for medical reasons, and give him a nice
severance package. Tom will then skip ahead a couple of times, a month
at a skip, and check to see that he's doing okay.
Meantime, Gannar suggests we replace Kollan with local help. Robbie
suggests one of the Lost Boys, encountered down at the docks. Both AIs
consider it a good idea to have Dafnord , a human, come along; Gannar
didn't do too well with Kollan, nor did Robbie with the pixies.
A robot, and android, and a mutant walk down to the docks together.
Stop me if you've heard this one...
We find a couple of Lost Boys on a dock, chucking pebbles into the
water. Dafnord's hearty greeting doesn't quite startle them into
falling in. Robbie and Gannar take up flanking positions, to make sure
the audience stays to listen. When Dafnord mentions Cook, it gets their
attention, and Gannar adds backup remarks including the word "food" as
often as possible. This is necessary, since gardening is not something
that sounds appealing to them.
In the end, they agree to come up to the castle with us. We present
them to Cook, who is rather neutral about the whole thing, then lead
them to the kitchen garden. We get a little work out of them,
motivating by bread and cheese. Next, we take them to a courtyard full
of trees, a sort of arboretum or sylvan orchard, where we want them to
plant the young maples.
However, they spot something in one corner of the garden and promptly
run away. The courtyard is open on one side, and they dive out that
way, into the woods, and we lose them entirely, even though Robbie and
Gannar take off, flying after them.
Dafnord and Cook are left behind, bemused. What could have spooked
them? Dafnord contacts Daphne, our tree expert, and asks her to come
look this place over. She arrives and inspects. The whole place looks
normal. To her. For an arboretum in a fairy courtyard. The corner
that spooked the Lost Boys contains a nice, big, old hollow tree, and a
young rowan, which seems very alive and ... personal. "Hello?" Daphne
ventures.
A delicate grey face appears in the side of the tree and says hello
back. The face slides up the tree as it and Daphne chat, eventually
emerging at a fork in the branches and showing itself to be a complete
nymph. She saw the boys run away but doesn't know why. Daphne admires
her tree and the two fairy ladies get along famously.
In reply to Dafnord's questions, Cook identifies the nymph's tree as
"quickbane" (another name for rowan) and recognizes the nymph as its
habitual tenant. But she can shed no light on the boys' behavior.
Back down dockside, Gannar and Robbie give up on their first set and
look for some more Lost Boys. They find a couple in the boggart
quarter. A little chasing get a couple cornered in a lean-to in the
alley between two boggart houses -- or, since these are very rustic
fays, in a pile of sticks in the valley between two haystacks or
thatched mounds.
We try the sales pitch of food for work again. Gardening sounds like
"sissy" work to them, but food's a definite enticement. They want to be
very sure they'd be working for "Cook" and not anyone with a slightly
different name, such as, say, "Hook." We enunciate very carefully.
Also, we mention digging, which is not sissy, being dirty.
So, in a while, we're back in the courtyard, with shovels and urchins.
They eye the corner with the rowan and the hollow tree apprehensively.
"What's the problem?"
"Who lives in that big tree?" they want to know. Ah-ha! No one, we
assure them. Would they like it? No, it's too big. A proper hollow
tree, it seems, is about the same inner circumference as the occupant's
outer circumference, which is why one this big makes them nervous.
Daphne offers to make them a customized hollow tree, which intrigues
them. Daphne also introduces the rowan nymph, assuring them (and, for
that matter, warning them) that she'll keep an eye on everything that
goes on in this courtyard.
All this is amenable to the boys, who consider it quite a step up to be
living at the castle, even if in the shrubbery. The nymph opines that
Daphne is nearly ready to make the advanced tree-houses that are bigger
on the inside than on the outside. Daphne is flattered, and goes off to
coach the maple saplings on seasons, which they'll have to do without
outside cues here, there being no changes of temperature or day length.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
|