New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
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Name | Adonis |
Designation | Mu Herculis A 4 (28.3 ly) |
Gravity | 0.9 g |
Spectral class | G5 |
Rotation | 19 hr |
Climate | cool, variable |
Discovered | 2066 UEIS2 |
Explored | Volpe Expedition |
Capital | Sybil |
Chartered | 2102, Dionysian Party |
Society |
Adonian culture derives from the emotive Dionysian faction of the Temple
of Common Worship. It is the spiritual heir of the bohemians, beatniks,
hippies, new-agers and other counter-cultures, hence it is nearly
anarchic, with a weak planetary government.
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Principal exports |
wormskins (ornm.), eye-dye (ornm.), giant snail shells (ornament),
pufferbellies (pet), chameleon fur (ornament)
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Points of interest |
2 minor suns (class M), Vega nearby & bright, 1 major moon ("Voltaire");
3 minor moons ("Balzac," "Beardsley," & "Debusy"); climax forest
covering most of the inhabitable land surface; extensive ice caps
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Excerpts from The Vacuum-Tight Suitcase by K. Joan Durrell
On Adonis:
It's a lot harder to define the typical Adonian than you would guess
from the madcap and brain-fried stereotypes you see on TV. They live in
many different ways. For instance, everyone knows Adonians are artistic,
but plenty of Adonians are also technically expert, and the planet
probably boasts more than its fair share of ingenious hackers and
tinkerers.
Other Adonians also remind us how little technology we really need for
daily life. The most radical examples are the folk on Walkabout. The
biology of Adonis supplies all the right trace minerals for humans,
though you have to have gene therapy and tailored gut bacteria to get
all the vitamins and amino acids. The climate is a bit chill, but if you
can take it, or if you know how to make your own clothes from hides, or
if you take a cosmetic mutation for fur, you can survive comfortably and
indefinitely in the wilds of Adonis with nothing but your wits and your
hands.
I guess that most folk on Walkabout are Adonians on a
get-away-from-it-all vacation. Some are off-worlders; indeed, there used
to be a minor literary cliche in which embittered heroes disembarked at
the Sybil spaceport and walked straight from the landing field into the
forest, doffing their clothes at the border and taking a sabatical or
retirement from heroics. The prudent Walkabouters take a sturdy handcom
with them, so they can call for help in case of accident. But if you are
independent and hermitish enough to go Walkabout, you may jolly well not
want to have a handcom around either.
The next step up is small hunter-gatherer bands, and they usually keep a
few palmtops, laptops, and pocket TVs with them. In fact, they blend
smoothly with folk on hiking excursions.
The Walkabouters and the hunter-gatherer bands make up only a small part
of the population (I think; Adonians aren't much for record-keeping, and
it's impossible to keep track of the Walkabouters in any case). Many
more Adonians live in woodland communes or strung-out forest villages.
And finally there are the folk in the cities. There aren't many cities
on Adonis, and they aren't large, but they are busy and bustling and
full of color. Sybil looks almost like a shanty-town. Street-plans are
twisty, zoning is non-existent, and a lot of the buildings are made of
log-cabin-style timbering. Only the few government buidlings and big
corporate facilities are "normal" and solid-looking. There are bright
decorations everywhere -- either ads or just pure ornament -- and people
in any manner of dress or undress.
In short, the whole planet is a great vacation spot and has something
for almost any kind of vacation you had in mind. Indeed, you sometimes
feel that the Adonians themselves are tourists at heart.
...
You don't hear much about the Adonian government, and the popular
impression is that Adonis is an anarchy. I'm sure they'd like it to be,
but United Earth and the necessities of human nature prevented that. The
government, such as it is, is the elective parliament UE usually
established on colony worlds unless there was some reason not to. The
parliament busies itself with executive and judicial matters more than
legislative. Their standard problem is supporting the activities of the
Medical Service and the Plantary Rangers, or the Docs and Cops as they
are usually called.
The government people are misfits, to a degree. They are, frankly, the
grown-ups, the people who realize that the Dionysian mode of life can't
become ALL of life -- it's just not practical. Most governments attract
the power-hungry. On Adonis, the power-hungry, along with everyone else,
realize that government work is frustrating and low-status.
Power-seekers devote their energies to unofficial, charismatic
leadership, and to making money. Thus they still manage to be a problem.
The Docs, besides giving medical care (much of it delivered by aircar),
do the most to control the planet's population and ecological policy.
They sterilize babies at birth and routinely check juvenile patients for
sterility in case they were born without medical assistance. To have a
child on Adonis, you must win a lottery and present your birthright
certificate to a doctor to have your sterilization reversed. Everyone
has a certain minimal chance at the lottery, but one can buy more
chances from the government -- one of its few ways of raising money.
The Cops, or Rangers, not only control crime as best they may, but do
rescue work and disaster control. With so few laws, crime is hard to
define, and the Rangers limit themselves to dealing with acts of
violence and theft for the most part.
The Docs and Cops overlap in membership a good deal with the
parilamentary representatives. Since their work is low-pay and
low-status their numbers divide pretty clearly into the public-spirited
and the mean-spirited who are officious or incompetent. Officious temper
is very un-Dionysian, but it still crops up like a recessive gene. The
purely incompetent types appear more among the Cops than the Docs, since
the Docs have higher standards of technical expertise.
...
Officially, Adonis has a state religion -- the Dionysian sect of the
Temple of Common Worship. But the TCW gets no government funding or
preferment, and you don't have to be a devout Dionysian to hold office.
The state religion makes its main appearance in a vigorous cycle of
holidays, at least one every other week or so. For the rest of it, other
religions are welcome on Adonis, particularly if they are charismatic in
character but not austere or authoritarian. Religions that promote
public charities go over well, too.
...
Adonians are no lazier than anyone else. But they don't run big
businesses often. Most Adonian industry is small businesses or cottage
industry. As a result, most Adonian technology is low-energy and even
low-tech. When the colony was young, most hi-tech items came in through
trade. Then a few off-world companies set up businesses; they did well
enough if they could handle extremely flexible work scheduling. Others
got around the peculiar nature of the Adonian work force by autofacture.
...
The planet has less axial tilt than Earth, and though both poles are
landlocked, with huge permanent ice-caps (to about 30 deg N and 20 deg
S), there is good circulation around the equator. As a result, all the
planet that is not ice-locked enjoys a year-round cool temperate
climate, like central and southern Canada in the spring.
Because of the ice age and its glacial irrigation, there are no deserts,
savannahs, jungles, or rain forests on Adonis. The land is mostly
covered with thick forests, broken here and there by mountain ranges and
a few prairies.
...
Adonis has a 19-hour day. This may be the most inconvenient thing about
the place. Adonians being a flexible lot, they cope pretty well. Your
typical Adonian alternates "long days" and "short days." On a long day,
he is active twelve to sixteen hours, then takes a nap or siesta for the
residue of the day. On the following short day, he is active the first
half of the day, then sleeps, naps, drowses, or loafs for the rest of
it. I advise you to imitate the Adonians, or run the risk of spending
your entire stay on Adonis jet-lagged. The Adonians can offer you a
large selection of recreational psychoactives to help you get the hang
of this system.
Because of the low axial tilt and even climate, the local year isn't
very significant. The Adonians have adjusted their calendar and replaced
their Terran solstice and equinox festivals with the Adonian ones, but
beyond that they retain the standard Earth calendar.
...
The big, planet-girdling forest is, in large part, made of very
Earth-like evergreens. Less earthly are the huge "fungi," looking like
giant coral, or like amplified versions of saguaro cactus, in shades of
yellow and tan. Small specimens are usually spongey in texture, but big
ones are woody, and can even be used for lumber.
...
There are no flowers. Natural color comes from the avians. Most of
these are "birdlets" -- birdlike micro-vertebrates, beaked and bipedal,
with one to three pairs of wings. Each wing is like an individual
feather of an Earthly bird. Avians range in size from gnat-sized up to
a three-meter-tall monster that looks something like the prehistoric
diatryma of Earth -- a giant, flightless hawk.
Pufferbellies are the best-known Adonian avians. They're about the size
and shape of a duck, but with clawed feet, and heavier bills and neck.
They're flightless, and dig burrows to live in. The natural specimens
are brown, with white underbelly, and splashes of white, black, and
blue, mostly in their wing plumes, used for mating displays only.
Domesticated ones come in all manner of colorings. Many popular breeds
have "enhanced" wing plumes -- twelve instead of six, or extra long, or
curly, etc. Like a pufferfish, they can inflate themselves, quadrupling
their volume. It's a dominance display, and may stave off predators,
but it only makes humans laugh.
The Adonian chameleon is a long, snakey creature, almost a beaked
serpent on crane legs rather than anything you'd call "avian." Its fur
changes color with temperature, even after the creature is caught and
skinned, varying from white (when warmest) through green to dark blue.
...
The other major group of land vertebrates are the reptilians. They are
leathery, not scaly, with three eyes and six limbs. Most are small,
like salamanders with extra anatomy, and many are brilliantly colored,
sometimes luminous. They look like a taxon with lots of unrealized
potential, largely crowded out by the avians.
Adonian wormskin is the hide of a three-meter salamandrine, cursed with
a beautiful pattern of crimson and purple patches that makes it a target
for hunters.
The most "famous" reptilians are non-existent, the "Adonian
Toadmen." These are supposed to be dark, nocturnal creatures like
yard-long toads, with four bandy little arms and, of course, three bulgy
eyes. Small groups of them are "seen" at night, in small clearings,
hopping around bonfires or will-o-the-wisps. Poltergeist activity gets
blamed on single toadmen. There really are some toadlike reptilians,
about the size of a soccer ball. They don't appear any more intelligent
than Earthly toads, but that doesn't prevent them from being the core of
a local myth.
HISTORICAL NOTE
Adonis was invaded by the psi lords early in the Psi War, in 2379.
The planetary government folded instantly and went into hiding. The psi
lords found themselves up against a vigorous guerilla and underground
resistance movement, very quick to learn and invent new psychic tricks.
The two sides held a stalemate until Adonis was liberated in 2383 by
allied Terran and KaiSenese forces. After that, Adonians became famous
for the wide range of psi skills they contributed to the war effort. In
post-war Terran Space, Adonis became a center for psychic and psionic
innovation.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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