New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
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Name | Aurelius |
Designation | RCN 0145 3C (35.3 ly) |
Gravity | 0.8 g |
Spectral class | G7 |
Rotation | 28 days (moon) |
Climate | H = cool, highly variable |
Discovered | 2065 UEIS2 |
Explored | Dimiglio Expedition |
Capital | Stoa |
Chartered | 2102, Apollonian Party |
Society |
Aurelian culture derives from the formalist "Apollonian" faction of the
Temple of Common Worship. It is therefore precise, disciplined,
politically "right-wing," and supports a state religion. In a word,
stuffy.
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Principal exports |
mellonsteak, webweave (ornamental), bodhi snuff (tranquilizer),
incenses, featherwood (ornamental)
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Points of interest |
the primary ("Iris"), a small, warm, gas giant visible on the inner
hemisphere; fortnightly changes of flora & fauna, correspondingly sharp
changes in climate.
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Excerpts from The Vacuum-Tight Suitcase by K. Joan Durrell
On Aurelius:
"Stuffy" is the only word. I take it back; there are plenty of other
words -- pompous, officious, snobbish, puritanical, head-wedged, dour.
Not, of course, that they are all like that. But that's the tone of all
the establishments, and you seldom step out of an establishment while
you are in a city. Gaiety here had better be dry or sly, and it had
better be decorous.
Not that the place is totalitarian, mind you, like Outback. No, no one
is above criticism on Aurelius, least of all the government, but the
grounds for criticism, besides the usual incompetence, are impropriety
or poor form.
All the automation is either obsequious or overbearing; the chip-class
machines say "yes ma'am," "yes sir," to everything. The smarter ones
explain in condescending tones why your request is impossible, which it
often is, usually for reasons of etiquette. Whenever they can, the
machines address you by all the titles you've got.
Of course, the people do the same thing, giving a quaint, Prussian style
to formal conversations: "Professor Doctor Weaselcough, do you agree?"
"Manager Bachelor Tete-de-Choux, please send the daily report."
"Administrator Deacon Gropst, what is your opinion?" "Thank you, Citizen
Studge." They seldom use more than two. Ecclesiastical titles come
closest to the name, then academic degrees, then job titles. "Citizen"
is only semi-formal and can be used as a half-insult. If you are a
tourist, they can't even call you that, and will go through considerable
acrobatics to either find out what titles you have or avoid referring to
you by name.
...
City architecture is very uniform. Buildings are either brown sandstone,
gray granite, or red brick with white trim and black roofs. Inside, they
use lots of marble and brass and glass. So far, it sounds rather
Victorian, but the Victorians went in for riots of curly-queish
gingerbread, with floral themes. The Aurelians prefer more ordered,
geometrical designs that remind me of medieval Arabic decor. Also, they
will relieve the ornamentation with blank intervals of clean, open
space, or minimalist work. I don't like Stoa or any other Aurelian city,
but I admit they are all beautifully made and maintained, and they have
variety of a sort -- you can find the spacious, the cozy, the
exhilirating, the peaceful, the light, the dark. But never the lush or
the riotous. That would be anti-Apollonian and un-Aurelian.
Out in the small towns and countryside, it is more relaxed and varied.
It all looks very normal, really, for a colony -- older homes made in
hobbit-hole design in part or in full, newer homes looking very
Earthlike. A surprising tidiness and a touch of spareness is all that's
left of the Apollonian esthetic.
The Apollonian ethic is a little more in evidence. People use titles,
though not as much as in the city -- usually no more than one at a time.
People tend to be on their dignity and expect children, neo-beasts, and
machines to know their places. (Dogs and horses are the only common
neo-beasts on Aurelius. The cats, apes, and dolphins don't fit in.)
Respectability is the order of the day. But there is more toleration of
eccentrics.
...
The state religion is Apollonian Temple of Common Worship, of course. I
come from the USA, where state religion is a political no-no, so perhaps
I found the Apollonian denomination more visible and intrusive than,
say, a Briton would. But it *is* intrusive.
BY LAW, no community may incorporate as a city, town, or village unless
it has an Apollonian temple in it. No one may serve in elected public
office unless they are a member in good standing of the Apollonian
temple. (You can be appointed to office without being Apollonian. I
think this was an accidental loophole. It has had some amusing
consequences.)
Other religions are tolerated (thanks to the heavy hand of United Earth
back in the founding days), but grudgingly. You can vote and do business
without being Apollonian, but part of your tax money funds the
Apollonian temple and no other. Aurelian cities have many careful
regulations about the physical appearance of buildings, and these
usually force other places of worship to look like small office
buildings. If someone tries to proselytize you for any religion, you can
have them arrested for creating a public nuissance. (And of course the
Apollonians don't have to do much proselytizing. If they do, they are
seldom arrested for it. If they are arrested, the charge seldom sticks.)
Above all the legal constraints, there's strong, deep-rooted, unofficial
prejudice again the "untempled." And the feeling is even stronger
against other denominations of Templar, who are called simply
"heretics."
...
And what really got my goat was the public dress code, known as the
"sumptuary laws." It was strictest when the colony started -- the only
colors permitted were black, white, gray, and the more muted tones of
green, blue, and brown. No trim, no patterns, no jewelry. No hair
styling, or make-up, or cosmetic mutations. Men had to be clean-shaven.
I am happy to report that the Aurelians are human enough to have
fashions, and one of the big social events of the year is the annual
sumptuary plebecite, when they revise the dress code. Of course, easing
out of strict simplicity makes the code very much more complicated. When
last I visited, you could wear any color, but still no patterns. Trim
was allowed; whether or not this included lace at hems, collars, and
cuffs was a hot issue, and you could be fined for wearing lace in the
stuffier communities. Men had long since been permitted beards, so long
as the cut was not "extravagant." They also legalize non-"extravagant"
hair-styles. Modest bits of jewelry are also legal.
Which sounds very fine until you ask yourself where these starch-bottles
get off telling you how to dress in the first place. You still can't
wear a plaid or luminous jewelry or make-up or any "unnatural" cosmetic
mutation. If you have red hair, you may be asked if you were born with
it.
Recent breakthrough: You can wear hems above the knee, so long as your
legs are wrapped in something opaque.
...
I'd go to Aurelius again, but to see the planet itself, or rather Iris.
Aurelius is not strictly a planet at all; it's a moon of Iris, a small
warm gas-giant. The primary dominates the sky of the inner hemisphere, a
gigantic crescent banded and swirled in white, blue, pale gold and
violet, and turquoise. That's in the day. At night, all the colors
become more intense, turquoise becomes green and violet, red. By then
the crescent is a full disc, or at least gibbous. In the dark section,
Iris sparkles with the flares of lightning bolts, each able to destroy a
city but diminished to a firefly flicker by distance. The other moons
appear, steely and pearly dots always on a line bisecting the great arc
of Iris's limb, an invisible arrow to this bow.
The Aurelians, bless their tight little hearts, have built their capital
city, Stoa, on the outer hemisphere, where these indecorously romantic
skies are never visible. But all over the planet, you can see the
enormous shimmering auroras spawned by Iris's mighty magnetic field.
(Aurelius has its own field, but hand-held compasses always line up on
Iris.)
...
Aurelius circles Iris once every 16.3 Earth-days. That means you have
eight days of light and eight days of dark. Twice a year, the inner
hemisphere has a dark day in the middle of the light, when Iris eclipses
the sun.
The Aurelians run their lives by clocks synchronized with Greenwich and
refer to local day and night as "day-week" and "night-week." A day-week
followed by a night-week is a revolution or "rev." Individual revs have
no names, and the day- and night-weeks have nothing to do with the the
weeks that begin on Sunday and end on Saturday. Times are named exactly
as on Earth, though Aurelian calendars usually note local dawn, dusk,
noon, and midnight, the way Earthly calendars note the phases of the
moon.
The weather changes in the course of a rev. By the time dawn is near, it
may be snowing anywhere on the planet; eight days later, near dusk, it
is actually summery in the temperate zones and hot on the equator. As a
result, Aurelian wildlife is very resistant to temperature change, or
very good at hibernating, or very good at estivating. A number of
animals and plants undergo a degree of metamorphosis twice every rev.
Earthly crops can only be grown in greenhouses.
...
The plants on Aurelius use a purple pigment instead of chlorophyl, so
all the leaves are shades of purple and lavender. There are no
equivalents to flowers or grass. No grass means a lot of erosion,
though it's tempered by a lot of low-growing herbage. No flowers means
no pollinators and a lack of color, but I guess that's Aurelius for you.
...
The local equivalent of insects are soft-bodied, slug-like creatures.
They lack legs, but many of them have insectile wings, and many can move
pretty quickly with an galloping, inch-worm motion. They have even more
eyestalks and feelers than Earthly slugs and snails, from one to three
pairs of each. They range in size from nearly microscopic to the size
of your finger, and some are brilliantly colored.
...
The big animals of Aurelius are not quite vertebrates. Instead of a
spine and rib cage, they keep their viscera in a barrel-like chamber of
one to three segments, walled in something like cartilage, only with a
wider range of stiffness. As a result, these animals are a little less
flexible than their Terran counterparts, but maybe a little tougher.
More obviously, they all have beaks, three eyes, and a jointed rear limb
instead of a tail. Their fur varies from yellow through green to aqua,
and through white, gray and black. They are all hermaphrodite, though
some are both sexes at once and others alternate, and they all lay
eggs,though some incubate them in marsupial-style pouches.
...
A good example of a basic Aurelian animal is the quid pig. It's a
little burrow-dwelling browser, roughly equivalent to a gopher. It
weighs half a kilo to a kilo and is covered with silvery-gray fur. Its
beak is parrot-like and black. All three eyes and all five limbs are
virtually identical. It is crepuscular, meaning it's active during the
long twilights between day-week and night-week. In the early morning
and late afternoon, when it's dark and cold but the quid pig is still
active, the animal extends its fur, giving itself a longer, heavier
coat; in late morning and early afternoon, when it's warm, it pulls the
fur into the follicles, effectively thinning the coat.
The next step up is the puffhog. It's a thirty-kilo beast with three
beady eyes, a short, ducklike beak and a rear limb specialized for
digging and defense. It eats most kinds of vegetation, grinding fruits,
nuts, and roots in its beak, fending off predators with its claws. In
the day-week, it's rather lean and long-legged, with a short white
coat. In the night-week, it deflates various air sacks in its legs and
body -- similar to the ones running through a Terran bird -- and extends
its fur. It is now tubby and short-legged, with a thick, fluffy,
grizzled black coat, well adapted to the chilly night.
...
The treebrat is the Aurelian equivalent of a monkey. It has a
parrot-like head and brilliant, metallically shiny fur in gold and
silver, with black accents. It wears its third eye on its forehead,
like Shiva, and its rear limb is a fully developed arm, the longest of
all five limbs, equipped with a two-thumbed hand that lets it hang from
limbs very easily. It incubates a single egg at a time in a pouch, and
is fast, agile, and cheeky. It is diurnal, going into near hibernation
during the long nights, in secluded arboreal groups patrolled by
low-status members of the troop, who chivvy each other to stay awake in
shifts.
...
The jilldaw is a well-known Aurelian bird analog. Its white body, black
extrminites, and general crowlike outline make it look like a jackdaw.
But close up, you see that the "tail" is that rear limb, the toes webbed
to act as steering vanes; the coat is fur, not feathers; and the wings
are batlike. It wears its third eye just above the beak, where it acts
as a rangefinder, specialized to judge distance by focal depth. The
jilldaw is diurnal.
On the nocturnal side we have the silver sentinel. It looks very
owl-like, perched rigidly on a branch, but it is standing on only one
leg, the rear one. The other two legs are folded into its fur, flashing
out to seize prey in a move more like a mantis than an owl. The vast
eyes are owl-like, too, but there is a third one, on the top and
slightly pointing to the rear, so the animal can scan nearly 360
degrees, in 3D, continuously, without moving its head.
...
The griffin, also known as the falcat, is the best-known Aurelian
animal, virtually a piece of the planet's heraldry, like the kangaroo
for Australia. In night-week, it's the falcat, of wolfish proportions,
with two owlish eyes, a dark, wooly coat, hawklike beak, and a long rear
limb, sharply taloned. With that rear limb, it strikes overhead or to
the side, like a scorpion.
In day-week, it lengthens its legs and torso, becoming cheetah-like in
proportion. The wooly night-coat gets pulled in and out comes the
metallically silver day-coat, with its golden crest and black accents.
It's now a griffin. It shuts its night eyes, opens its multi-colored
day eye, and may seek out a lek -- a spot for courtship displays, where
the hermaphrodite griffins seek to impress each other.
The colonists were on Aurelius for four years before they realized the
falcat and the griffin were the same animal.
...
Like every colony, Aurelius has rumors of undiscovered natives. Here,
they're called "shifties." They are supposed to be able to mimic human
form and infiltrate Aurelian society -- apparently just to observe or
spy. In the tales that circulate about them, they are usually uncovered
when it is noticed that the supposed human doesn't weight enough, or by
inconsistencies in appearance from one moment to the next. In the most
spectacular tales, they then turn into a winged version of a griffin and
fly away. As you would guess, the classic shifty tale is not taken very
seriously by cryptozoologists, much less by mainstream science.
Historical Note:
In concert with the other colonies, Aurelius withdrew from United Earth
in 2370, and joined the League of Free Earth Colonies in 2378, in
response to the invasion of Hellene. Thus it became a founding member of
the Terran Space Treaty Organization when the Free Colonies became TSTO
in 2506.
Aurelius sent troops to the assistance of Centauri at the Battle of
Chiron in 2380, and was invaded by the Hundred Cities on Earthfall Day,
7 February 2381. The Psi Lords established a groundhold at Cicero and
spread out to capture nearby towns and cities and harrass Stoa. The
enemy was forced off the planet in the Battle of Aurelius in 2382, the
first battle involving multi-colonial forces: Aurelian, Kun Lunese, and
Capeknik.
In 2391, six years after the Psi War ended, legislation came before the
Aurelian parliament for regulating the practice and teaching of psychic
talent. Aurelian society generally accepted psychic talent and
technology, but some felt deeply threatened by psi; these now formed
into groups and demonstrated for prohibiting or restricting psi.
Naturally, this stimulated the formation of opposing groups.
The parliament, following average opinion, merely provided for the
licensing of mindsmiths and psi-coaches, and extended the privacy laws
to cover telepathy and clairvoyance. The prestige of Aurelius's own
wartime hero-psychics made anything else impossible. Unsatisfied, many
anti-psi people formed their own heavily-psilenced no-psi monasteries
and apartment blocks, starting with Purehaven, founded in 2409.
The conflict betwen anti-psychics and psi-defenders continued to
escalate In 2423, the Exorcistic and Free Practice factions appeared as
formal bodies within the Apollonian Temple. Two years later, the Privacy
League (or "Privateers," desiring strict limitation of ESP) and the
Psi-Free Society (or "Hushers," the official body of the psilence-
dwellers) founded bodies in the Temple.
2442 saw the overture for the later "Witch Hunts" -- Exorcistic
extremists vandalized psi schools and mindsmith shops, and attacked
mind-smiths and prominent psychics. The psychics were generally able to
defend themselves, and the Exorcistics simply alienated most of
Aurelius. In 2458, they were declared illegal and appeared to vanish.
But, in 2462, the "Witch Hunts" began in earnest. Unlike the namesake
hunts of the Renaissance, these were opposed by religion and government,
and it was the hunters, not the "witches" (a name few Aurelian psychics
accepted) who were the secret conspirators. The Exorcistics carried out
individual and mass assassinations. Their first major blow was their
worst; they completely wiped out the faculty and students of the
Diogenes Mentalist Institute, in a smoothly orchestrated attack with
bombs, snipers, and military psilencers. They tried similar attacks on
many other schools; the Psionic Therapy Clinic in Stoa and the Cicero
Mages' College suffered crippling massacres and disbanded. Many
prominent psychics fled the planet.
Most Aurelians despised the fanatical Exorcistics. But a rash of
anti-psychic rumors circulated at this time. The two commonest were that
many psychics were "piercers," able to work despite psilence, and that
there was a secret group of "piercing teachers" spreading this unpopular
ability. Both stories were false.
By 2466, the Aurelian police had caught most of the Exorcistics and
broken their organizational structure. The pogroms stopped. Some of the
self-exiled psychics returned. Eventually, all that was left were a few
Husher communities. Other Aurelians used psi to further Aurelian
discipline, as an aid to patharchy, to maintain the strict mental and
emotional standards of Apollonian monastics, or to form austere
gestalts.
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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