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In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
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Adventures of the Munch
Lanthil & Beyond
| |
Name | Hellene |
Designation: | 70 Ophiuchi A 3 (17.3 ly) |
Gravity | 1.2 g |
Spectral class | K1 (K5) |
Rotation | 26 hr |
Climate | cool, temperate, uniform |
Discovered | 2055 UEIS1 |
Explored | Celli Expedition |
Capital | Pericles |
Chartered | 2090, Eclectic Society for the Preservation of National
Cultures (the Nationalists) |
Society |
There is no one Hellenic culture; the colony was established as a refuge
for national, religious, racial, and ethnic groups from Earth that
sought to escape assimilation into the global culture of United Earth.
The place is turbulent and the planetary government is often in conflict
with the regionals. |
Principal exports |
mnemonic filters (industrial), sparklebeans (intoxicant), miniature
pegasi (pet), treepelt (ornamental), exotic glasses (ornamental &
industrial) |
Points of interest |
1 major moon ("Athena"); 1 minor moon ("Solon"); second sun (70
Ophiuchi B, "Girasol"); land surface widely divided into island chains
and small continents; feathered, furred, and bare-skinned classes of
warm-blooded vertebrates |
Member | United Earth (First Union), 2090 - 2370 |
Member | League of Free Earth Colonies, 2383 - 2401 |
Founding Member | Terran Space Treaty Organization (TSTO), 2401 |
Member | KaiSenese Association of Worlds (KSA), 2383 |
Excerpts from The Vacuum-Tight Suitcase by K. Joan Durrell
On Hellene:
Hellene is a world in itself, if you'll forgive the expression. All
other colonies have small and fairly homogeneous populations; Hellene's
population is small compared to Earth's, but twice that of any other
colony world, and it is anything but homogeneous. There is no summary
description of Hellene, any more than there is of Earth.
But let's pick Pericles, the capital, as a starting point. That is
probably the first part of Hellene you will see, since it has the
largest spaceport. The city of Pericles occupies one third of the island
of Pericles; the other two thirds is a nature reserve and military
training ground. At the center of Pericles is the famous Forum, a great
rectangle of parkland, bigger than Hyde Park in London, with the World
Parliament at one end and the Coliseum at the other. Battles have been
fought here, and the place is studded with little statues and brass
plaques.
You find as great a mix of humanity in Pericles as anywhere in Terran
space -- and not just humanity, but every form of Terran intelligence,
neo-beast and AI as well. Whoever and whatever they are, they are a busy
lot. Pericles is a center of trade as well as politics. The spaceport is
by the harbor, and a great warehouse district sprawls around both of
them. There are cheap and colorful little bistros, shops, and inns
tucked at the edges of this district. Every possible ethnic strain and
blend is represented. You might like to stay there, for the ambience and
the economy. But leave your valuables behind, and be prepared to show
your papers to the trios of police, star marshals, and shore patrol.
Concealed stunners are quite legal.
Further in shore, things are much more civilized, and the general tone
rises. Pericles is also a center of tourism, even among the Hellenics
themselves. In 2115, the planetary government staged a Hellenic World's
Fair on Pericles and invited ("dared" might be a better word) all the
enclaves to build monuments and exhibition halls, advertizing themselves
to each other and the rest of Earth's children. The result was an
excellent crop of sights -- the Gallerie de la Haute France, the Shi'ite
and Sunnite mosques (out of sight and muzzein-shout of each other), the
Shrine of Mary, Queen of Heaven, Dixie's Arch of Independence, the
Neonesian Anthropology Museum,...
...
If you don't want to spend the entire visit in Pericles, pick one to
three enclaves and visit them. If you can afford the time and the
ticket, take an ocean cruise. A Hellenic cruise is like and unlike an
Earthly one. The Hellenes have caught up with Earth in the manufacture
of passenger liners; the Queen of Albion was built by the same firm that
built the Queen Diana and is just as luxurious.
But even if you can't afford a big liner, there are many smaller ships
available. Furthermore, these small passenger ships usually travel in
convoy with traders and a mix of hired gunboats and government
destroyers and subs. These form a transient floating community, with
plenty of visiting and shopping between craft. In many ways, I prefer it
to the tedious stateliness and staged frivolity of the big liners.
And occasionally, a big liner will join such a convoy, rather than hire
its own gunboats. If they choose to go slumming in this fashion, they
generally agree to open the liner's shops and restaurants to the rest of
the convoy. So you get the best of both worlds. ...
You will have noticed a distinct military presence in my narrative. No
surprise, when Hellene is far and away the most turbulent colony, and
arguably the most turbulent place in Terran space. Pericles is girded
about with shore and island fortresses, submarine bases, and
ever-vigilant patrols. Fort Kali hangs overhead in synchronous orbit,
guiding flocks of orbital patrol craft, and sky-marshal aerostats hang
in the stratosphere, watching.
Everyone knows that Hellene's history has been turbulent despite its
brevity. What you may not know is how much of the turbulence continues.
As of this writing, there are no "wars" on Hellene, but there is always
plenty of piracy and smuggling, by space, air, and sea, in addition to
the "registered conflicts." A lot of it is the natural consequence of a
community that is loosely regulated, highly mobile and, (for a colony)
wealthy. Some of it is privateering -- a covert way to continue war on
enemy states when the planetary government is strong enough to prevent
open warfare. It is, of course, impossible to judge the proportion of
privateering to true piracy.
If there is a unifying principle for Hellene, it is disunity and
divisiveness. The planetary government's theory is that this should take
the form of a mutually enriching pluralism, and it does to some degree.
But it also takes the form of plain old scrapping, with each other and
with Pericles.
When the islands of Hellene were passed out as enclaves, UE took care to
separate traditional enemies. But high-speed transportation and human
cussedness have kept the old hatreds alive, and offered scope for new
ones. The most universally hated enclave is, of course, Pericles itself.
Hence the never-relaxing vigilance of the military.
...
The individual enclaves differ wildly among themselves. Of course; it's
a matter of principle and national pride. Some are more friendly to
tourists than others, roughly in parallel with the hospitality of their
parent cultures on Earth. Folk in the port cities are, naturally, more
geared to receive tourists.
Each enclave has something different to offer. But one feature is common
to all -- a carefully observed calendar of local festivals, celebrated
with patriotic zeal. The travel agencies have taken care to plan tours
that intercept as many festivals as possible.
...
Hellene enjoys a nearly uniform climate, with little seasonal change.
Its axial tilt is actually greater than Earth's, but it has more oceans
and the land is broken up into many islands and archipelagoes. The
resulting free circulation evens out the temperatures. This is well,
since Hellene does not receive quite as much sunlight as Earth does. In
those ages when Earth had freely circulating oceans and uniform climate,
it was subtropical; Hellene is temperate.
Since seasons are readily ignored, many enclaves have contrived
calendars to keep their holidays and festivals as parallel as possible
to those of the ancestral cultures on Earth. Since the day has 26 hours,
they have had to reduce the number of days in the calendrical year and
month.
...
The many islands have produced a huge variety of lifeforms. This is a
political problem, since an enclave may want to expand at the expense of
some rare species's habitat. The planetary charter expressly forbids any
extinction of native species, however. As a result, several enclaves
have had to sponsor trips back into the past, to re-stock species
accidentally wiped out -- one of the most open uses of time-travel in
Terran Space.
...
There are three kind of warm-blooded animals on Hellene. One has fur and
looks a lot like an Earthly mammal, in many cases. Another has feathers
and wings, but no beaks, and so looks like birds with mammalian heads.
The third just has leathery skin, but sometimes has beaks.
Hellenic fish all breathe out through a line of spiracles along their
sides, and their land-living descendants retain that feature, exhaling
through rows of slits between their ribs. This is much more efficient
and picking up oxygen, and also lends itself to amphibianism -- lots of
Hellene animals breathe both water and air.
The most famous Hellenic amphibians are the water cattle -- dark gray
herd animals, with the bulk and faces of oxen, three horns, heavy tails
like dinosaurs, otter-like fur, and elephantine feet. When a herd has
exhausted the grazing on one island, they plunge into the sea and walk
across the bottom to the next island on their circuit. The horns are
mostly used for fending off aquatic predators, most notably the Hellene
orca -- black and white like its Terran namesake, but fur-bearing and
water-breathing.
The most famous "orn" (feathered animal) is the Hellene pegasus. It
looks like a long-legged bird the size of a chicken, with feathered legs
and a head like a miniature horse's. It eats grains and berries in brush
and tall grass. Its natural coloring is khaki green with a white
underside, but breeders and gene-toolers have produced a wide variety of
colors and patterns. The pegasus has a smaller relative, called the
peryton, and a larger one, called a shantak, but these have note become
popular pets.
Other well-known orns are the sky-kitten and the poppycock. Sky-kittens
are green and blue wren-like creatures, with heads like those of
miniature cats. They eat insectiles. Poppycocks have foxy heads and
stout, grouse-like bodies. They hide in tall grass and wait for prey to
fly over, then burst up from cover to nab it.
There are amphibious orns, too, such as the various species of
"eiderseals," and the "sea-martlets," who fly and swim but never set
foot on land, having no feet.
The most famous of the bare-skinned animals ("hereptids") is the warg or
vulp. They are basically the size and shape of a wolf, though somewhat
stockier. They have heavy, crocodilian tails, and great, crow-like
beaks. The natural color of their hide is dark blue, but domesticated
ones come in a range of blues, greens, and violets. They are, in habit,
very like dogs. They domesticated readily and can even form mixed packs
with dogs, as many pet-owners through Terran Space have discovered.
...
In keeping with its rich cultural mix, Hellene has more than the usual
number of rumors about undiscovered intelligent natives. These rumors
include:
Sea Folk -- a supposed race of intelligent delphinids with a secret
submarine civilization. They are supposed to breathe water, be
responsible for mysterious lights seen beneath the sea, and to perhaps
be unaware of us, just as we are of them.
Wheezers -- nocturnal creatures, ape-like or australopithecine. They
speak or call through their spiracles, making wheezing, accordion-like
noises, and cause furtive poltergeist activity in rural areas.
Otter Folk -- said to look like very large otters with fluked tails.
They haunt shores, and are sometimes surprised around camp fires. Sharp
rocks found on the shore are sometimes supposed to be their stone-age
tools. There are fluked otter-like animals on Hellene,
but these real ones are smaller than the otter folk and are definitely
not intelligent.
Coonies -- described as raccoon-like, but with a mischievous
intelligence. They are accused of rural poltergeistery, like the
wheezers, but in different enclaves. There's a good chance they
are Terran raccoons, already equipped with mischief and
carelessly introduced to Hellene.
I suppose this is the place to mention Earthly fays. Many Hellenics
believe the Fair Folk (whatever version they believe in, or pretend to
believe in) came with them from Earth. But of course, these tales are
part and parcel of the deliberate primitivism of many Hellene enclaves,
not examples of the undiscovered-natives legend.
...
Hellene vegetation looks fairly Earthly at first glance. It's green. The
"flowers" are composed of hairlike structures, though, not modified
leaves. As a result, they are colorful compositions of bristles,
tassles, puffs, pom-poms, and so on. They offer sugary pollen, not
nectar, and are served by Hellene's bat-winged insectiles.
The trees look less Earthly, on a second glance. Earthly trees have
trunks that are roughly circular in cross-section; Hellenic trees may
have a U-shaped cross-section, like a celery stalk, or a plus-shaped
one, or even one like an I-beam. This lets them grow faster or taller
than they otherwise would.
One curious example is the Europinic Oak or Hellenic Baobab. From a
distance, it looks like a squart lump with an inadequate crown of
leaves. Up close, you see that the lumpish trunk is really a spiral
wall. Rich ecologies live in that spiral chamber.
The other alien thing about the trees is their hide. It's leathery, and
in many species it's covered with a fur-like pelt of spore-stalks --
primitive versions of flowers. The pelts vary greatly in color, pattern,
and texture, from species to species. These skins can be removed, in
some species, at the cost of the tree, and tree-hide and tree-pelt is a
famous Hellene luxury export.
...
The major moon, Athena, presents a disc nearly as large as Luna's seen
from Earth. The minor moon, Solon, orbits further out and presents a
disc not much larger than a point of light. Only Athena and the sun have
any noticable effect on Hellene's tides.
The spectacular skymark is Girasol, 70 Ophiuchi B, twin to Hellene's
sun. It presents a pinpoint of amber light, not a disc, but it makes up
for it in brilliance. Half the year, it lights up the night sky with a
pale, golden glow bright enough to read by and see color, and painful to
stare at. The other half, it is visible in the daytime as a yellow
spark.
Historical Notes
Hellene was one of the most heavily colonized worlds in Terran space. It
was set up as a refuge and dumping ground for die-hard nationalists. The
geography is divided up into many archipelagos, giving a uniform climate
and plenty of natural boundaries for the many different enclaves. Many
religious and political groups followed the national groups to Hellene,
and neo-human enclaves settled there when these races sprang up.
United Earth required little of the nations of Hellene. They were not
allowed to make war on each other. They were not allowed to exterminate
any native species. They were required to have free emigration -- "If
you don't like it here, you can leave." But, within those strictures,
the enclaves were allowed to establish whatever laws they liked
regarding racial make-up, caste systems, religions, languages, political
parties, economic systems, or ecological management. On Earth, by
contrast, UE controlled all international trade, and so indirectly drove
national economies.
United Earth insisted on a planetary government to keep international
peace on Hellene. It enforced migratory freedom, made sure national
armies did not arise, monitored the ecological policies, and spent most
of its time acting as intermediary in extradition and trade disputes.
But that was after things settled down. Before that, there was much
unrest and resentment of the planetary government, and the UE armed
forces spent many long years backing up (or puppeting) the Hellene
parliament.
In the First Union, its turbulent early history includes five civil wars
attempting secession from the Hellenic world state, two attempts to
overthrow the world state, and three big squabbles between enclaves.
Hellene suffered long and hard during five years of enemy occupation
during the Psi War. However, the war did much to enhance pan-Hellenic
solidarity, with unconquered enclaves and the undergrounds of conquered
enclaves putting aside old quarrels and scheming busily all over the
planet.
After the war, though, the old nationalism started to revive. Disputes
about trade and smuggling between Haute France and New Alaska escalated
into reciprocal "police actions" that the planetary government deemed an
undeclared war. Pericles sent in peacekeeping troops that Haute France
attacked, claiming to Pericles that these troops were behaving
criminally. Soon, though, Haute France declared independence and
Pericles declared war. For the first time, the planetary government
would have to enforce its rule without backing from United Earth.
The planetary government's own troops were insufficient to the task so
it called in the forces of several enclaves. Warsavia and High Caledonia
refused. Pericles declared their governments deposed, but did nothing
about it beyond diplomatic snubs for three years.
The two enclaves' governments were therefore completely surprised and
unprepared when, immediately after defeating Haute France, Periclean
troops (assisted by Albionite and Sterndeutsche forces) performed
lightning-strike invasions of their capitals and arrested both
parilaments en masse.
Pericles enforced martial law on the three enclaves only long enough to
run through elections, each proceeding according to local election laws.
The planetary government was lucky; the governments of Warsavia and High
Caledonia were both unpopular. The forced elections and new government
were quite popular in Warsavia. The High Caledonians were much less
enthusiastic; they had not liked their parliament, but they did not like
Pericles's methods, either.
Haute France was the most indignant, but also the most rigidly
controlled. The newly elected government was widely denounced as a
collection of puppets and few of its officials stayed in office after
the next election. But neither did the succeeding government try to
secede.
Despite a long series of scattered separatist movements, Hellene was
finally a world-state.
Timeline
Year |
Event |
2055 |
Hellene discovered |
2090 |
Hellene chartered by the Eclectic Nationalist Coalition |
2092 |
Homelands for neo-humans established on Hellene |
2094 |
Mariana refuses to adopt a birthright system; UE troops and medical
corps sent in to enforce population control |
2102 |
Mandara refuses to adopt a birthright system; UE troops brought in to
quell riots |
2103 |
Nationalist groups in Europina & the Archipelago attempt to overthrow
the planetary government; UE forces sent to support it
Kratopatri (in the Neonese) refuses to adopt a birthright system; UE
troops and medical corps sent in |
2105 |
The Neonese try to secede; UE troops sent in to protect offices of
planetary government |
2109 |
War between Alistan & Immadistan; UE forces intervene
War between Dixie & New America; UE forces intervene |
2110 |
New American factions try to overthrow the planetary government; UE
forces brought in |
2111 |
Salem tries to secede; UE forces intervene |
2113 |
War between Haute France & Grand Duchy of Albion; UE intervenes |
2115 |
The Cybernate tries to secede in favor of becoming a territory of
Capek; UE troops sent to quell demonstrations and riots |
2117 |
Salem tries to secede again; UE forces intervene again |
2118 |
Meliordom tries to secede; UE forces intervene |
2128 |
Alistan tries to secede; UE forces sent in |
2153 |
Alistan renounces birthright system; UE forces used for last time
"Golden Age" of United Earth sometimes dated from the end of the Alistan
Civil War
|
2370 |
Hellene withdraws from United Earth, which is crumbling under the Psi
Lords. |
2378 |
Hellene invaded by the 100 Cities (the psi lords). Continuous and
widespread fighting for five years. |
2383 |
Alliance forces liberate Hellene. Hellene joins the League of Free Earth
Colonies, in alliance with the KaiSenese forces. |
2421 |
A trade conflict between New Alaska and Haute France turns into a
low-grade war. The planetary government sends in peacekeeping troops
and battle breaks out in Haute France. |
2423 |
Haute France declares independence. The Hellene government declares war
on them. High Caledonia and Warsavia refuse to send military aid and
the Hellene government declares the ruling bodies deposed; nothing
happens immediately. |
2426 |
The Hellene government defeates Haute France, enforcing martial law
under a military governor. It then forcibly deposes the ruling bodies
of High Caledonia and Warsavia in sudden invasions and holds new
elections under martial law.
|
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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