New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
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It's twilight in the mysteriously hot city. Tom decides to try
exploring the place by pantope window. Accordingly, after we arm and
armor ourselves (because these windows are not perfectly invisible or
impenetrable), we drop a window straight down into the city.
The place looks relatively normal, in a generically Middle-Eastern way.
Some of the tall buildings have onion domes or minarets. The people, as
we get close enough to see them, are clad in flowing robes, with
occasional turbans, and are somewhat swarthy. They do not look
particularly identical to any such types we've met in Lanthil.
The main odd thing about the city is the wall. Just inside it is a road
or trench or dry moat, a flat area below the general level of the city.
And there's no one manning the walls. The mysterious moat has some
shimmer over it, on closer inspection, but is not particularly hot to
infrared vision, so it isn't heat haze.
As we get closer, the appearance of the trench changes. Suddenly, Tom
sees ponds and parkland in it, with locals strolling in it. Markel, on
the other hand, sees a more forested park, with folk in Renaissance-like
costume. Robbie sees a neatly geometrical garden, with metallic folk in
it. Salimar sees a display of vegetation in unearthly (i.e. familiar,
to her) colors. Hm.
We look back at the city within this ring of glamour, but it looks the
same. To all of us.
Robbie suggests taking the Budgie out, parking it at the mouth of the
tunnel of tents, and going to knock at the gates. Again. We do that,
again, and they don't answer, again.
Robbie then suggests flying the Budgie over the walls. Gannar, who
accidentally scraped the keel on the sands when he came in for a
landing, notes the Budgie responds sluggishly, and we recall that the
local enchantments, or whatever, inhibit TK. We don't get height nearly
fast enough for Gannar's peace of mind, and the android finds his own
lift motor is also impaired. He reports this and we give up on trying
to go over the wall. "Bugger this for a game of soldiers," quoth Tom,
and commands a retreat. Robbie, however, suggests we circumnavigate the
city.
Gannar starts to obey, but by now we are close enough to the wall for
Tom and Robbie, at the bow, to peek into the moat again. They each see
different parklike illusions. This time, in addition, they both find
them mysteriously fascinating and compelling. Tom climbs up on the
railing, causing Markel to lunge for him (nearly knocking him off).
Robbie does leap onto the wall, then gleefully leaps down into the
moat full of pretty flying robots. We hear him laugh all the way to the
bottom. Then there's a crunch and he stops laughing.
Robbie snaps out of it to find himself at the bottom of a V-shaped
masonry trench. His leg is at an unfamiliar angle, and the highly
distracting sensation coming from it is, very likely, this "pain" thing
his organic friends talk about. No wonder they don't like it. He
straightens it out and successfully conjures an ectoplastic cast over
it. He tries telepathing for help. Nothing.
After a while, he realizes the V-shaped trench is actually the corner of
the mysterious moat, but local gravity is canted, pulling him toward the
moat wall. There's a window in the wall, and archers in the window.
One of them lodges an arrow in his leg's cast. Another goes into his
side.
Feeling generally rotten, Robbie recalls various things the Doctor of
Form said and decides that, since he doesn't like this world, he'll ...
let go of it. He tries that, willing himself to be elsewhere, the
Budgie in particular.
He doesn't teleport, but he does become transparent, diffuse, and,
surprisingly, larger. The arrows fall out. Robbie starts scrambling
out of the moat, up the wall to where he left the Budgie.
The archers run away, but a white-bearded face appears at the same
window. Robbie starts to rise off the ground, but he isn't sure it was
his own idea. White Beard is chanting something in an unknown tongue,
and Robbie finds himself drifting toward the window. He knows he didn't
mean to do that. He wishes himself onto the pantope. Hard.
Meanwhile, on the Budgie, Gannar has been backing for all the ship is
worth. Unfortunately, this isn't worth much at the moment. As we inch
away, we see Robbie, only translucent, huge, and green, loom up over the
wall. He tries to scramble over, and we note there's something funny
about his legs. They're all stretched out, like taffy, and twisted or
spun into a long cable leading back down into the moat.
Tom blanches, but conjures some rope and throws it to Robbie. He grabs
for it, but this costs him a handhold and he slips further into the
moat. Tom and Dafnord pull on the rope.
At the other end of the ship, Kate gets some real rope, ties it to an
arrow, and shoots it into the desert sand. This gives her a way to pull
the Budgie away from the city without using TK. And it works. Once
Gannar starts pulling on it for her, she goes to the bow and tries
shooting into the moat with her sonic stunner. She figures the echoes
might be worth something. Grazing Robbie with the beam causes our
already cloudy friend to get less nimbus, more cumulus.
Robbie, meanwhile, is fighting a stretchy, surrealistic battle against
whatever is trying to pull him into the moat. Inspection shows that his
now-stretched legs are being spun into a bottle or jar held by
Whitebeard, who is still chanting in an unknonw tongue.
Looks like a mage trying to acquire a djinn.
Robbie bets the guy can't chant if his head is embedded in ectoplasm.
He's right. Markel and Dafnord then resume pulling on that rope. Tom
scrambles up into the rigging for a good look and, using his own Glamour
skills, wishes Robbie back into his accustomed size and shape.
Dafnord then pulls him into the Budgie.
He looks kind of shocky, which is metaphysically and medically
interesting. "I want to be on the pantope. Now," he insists. Tom leads
him below, into the Emerald Metaphor.
There, Tom works on Robbie with Glamour and Patterning, which has worked
for other types of injures. He still hurts. Tom offers him some
medicinal brandy and painkillers, to see what happens. They appear to
work. Again, interesting. And this gooey fluid leaking out of the
wounds appears to glow dimly orange. Djinn blood burns until it
clots...
Tom tries putting Robbie in the field autodoc. In the past, it has then
complained of "inert material" being put in it. This time, it complains
"unknown biosphere."
The others filter into the pantope to see what's going on. Daphne
opines that this entrapping city diverted the dowsing signals.
The big question, though, is: Do we really want to bother any more with
these people?
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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