New Blood Logs:
Tom Noon's Tale
NewEuropa
In Chaos
Voyages of the Nones
Meanwhile...
Destine
Mother Goose Chase
Ancient Oz
Varkard
Adventures of the Munch
Lanthil & Beyond
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We left our heroes fussing around with a highly unapproachable city.
That is, first we tried to get it, then the thing tried to suck Tom and
Robbie in, and then one of the inhabitants tried to capture Robbie in a
bottle.
All this raises the question: Do we still want to bother with these people?
Tom and Robbie vote no and everyone else concurs. Markel recommends we pick
up our toys and go home. This means putting the Pudgie Budgie back in the
pantope, then looking around for Robbie's stray eyeballs and retrieving
them. Soon, it's done and we're ready to be elsewhere.
Ooh! But then Robbie has a qualm. They tried to capture him, thinking he
was a djinni. (And who knows? Maybe he is, by now.) Have they captured
other djinn? Markel dowses around for general djinnishness and gets a
feeling that, yes, there's lots of djinnishness in the city.
Hm. Tom reminds them that we are expecting a djinni for tea soon -- or a
djinna, more precisely. The Djinnistani Ambassador to the Second Lanthil
Council said she would drop by this week. Let's ask her about this place.
We open the pantope up in Tom's tower and disembark. It's only been a
couple of days, Lanthil time, since we left in the Pudgie Budgie. We locate
Suliamon and tell him of our adventures. He asks if, when they were trying
to bottle Robbie, we saw any use of a six-pointed seal.
(Since he often goes by the name "Solomon Elder" when in mortal realms, he's
run across the Seal of Solomon.) We were really too busy to notice...
We don't know exactly when the Ambassador is showing up; it's very hard to
be precise about dates and times across realms. We just know we haven't
missed her. So we wait.
Two days later, we're accosted by elven pages, telling us the Ambassador has
arrived and is being greeted by Suliamon and Moranna. We all scuttle away
to dress up:
- Dafnord wears a tailored tuxedo. He looks smashing.
- Robbie reupholsters himself in silver and black. He looks smashing, too.
- Salimar, of course, wears her KaiSenese Liaison uniform, with the spiffy
cloak.
- Markel wears his Silver Service uniform.
- Tom is considering wearing his Jumping Jacks uniform (which isn't quite
appropriate and doesn't fit -- he's lost weight in his recent
trials) when a pale blue suit with white pants and ermine trim simply
appears in the air. No one answers Tom's puzzled queries, but he suspects
it's a gift from Runyana. The colors fit his role as member of the Silver
Council. He puts it on and fails to die of hidden booby-traps, so that's
all right.
- Kate puts on her maroon dress with the sapphires and the fancy collar,
which she acquired 3000 years in the future.
- Daphne buzzes up to Daewen's little retreat cabin and tells her. The two
of them begin rummaging in her closests. Rummaging in the clothes closets
of an untidy elven queen of lavish tastes is something of an adventure unto
itself. They emerge with the pixie in a gold and blue number Daewen shrank
down for her and Daewen in black and white silks, with a silvery scarf we
got for her in Heaven.
Thus attired, we go to the main hall and meet the Ambassador, allowing
Suliamon and Moranna to scuttle off and get their own formal clothes on.
We say our hellos and go to the music room, attended by two Silver Service
elves of our acquaintance, Fallataal and Angarond. We then describe our
adventures to the Amabssador.
"Bah't!" she exclaims. ("Bless you.") We're lucky to have got out alive,
she tells us. Most don't. And she raises her eyebrows when we tell her
about detecting djinn.
Bah't, she tells us, is also known as the City of Brass. (We did notice, in
passing, brass domes on some of the towers.) Tom glamours its image for
her, confirming this. It is, she says, a city that has been lost more than
once. It is not where it was last known to be, and it appears the people
there have gone back to old ways. (She says this last in very cold and
disapproving tones.)
It is said that Solomon, son of David, traveled there and there imprisonned
many djinn in brass bottles, which he had cast into a nearby sea. Then,
many years later, an Arab king and his army came by, discovering it.
There was no way into the city. The king sent several men to scale the
wall, but, when they reached the top, they laughed and threw themselves in.
Finally, one man, of great strength of will, resisted and was able to open
communication with the people -- or at least with one of their princes, who
spoke his languages.
The people of that city had jet black skin. (When we were there, we noticed
some like that, though others had normally dusky skin.)
When the djinn heard of this, they descended on the city and freed their
people in the brass bottles. But it appears that the city has gone back to
capturing djinn.
Robbie asks if the stuff of the walls is itself leathal. The Ambassador
says it has many strange properties. It comes from a place somewhere
between Chaos and the Celestial Courts. Though stone, it has something like
mind or intent in it. It is not always benign.
The Ambassador notes that the city hides itself, and thus inhibits anything
involving flight or ESP. She is very interested to hear that the pantope
didn't seem to be affected. Perhaps the djinn could use similar techniques
to get inside.
Perhaps, says Tom, they could use his pantope. It's not like Tom has any
fondness for this city, and being friendly to the djinn has clear advantages
at a time when we have very few friends.
Tea, anyone?
Updated: 7-Oct-06
©1984, 1994, 2005 Earl Wajenberg. All Rights Reserved.
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